game-builder
Builds playable homage games (original takes on well-known games, with original names and art) whose in-game captures must hold up side by side with real shipped-game screenshots. Orchestrates separate planner, builder, and critic subagents through a brief with locked reference shots, a plan, a playable loop, a staged art pipeline, and live captures, then runs fresh-critic rounds against a per-game Visual Bar until WIN, with a diagnoser for stuck loops and a final orchestrator visual read before handoff. Use when asked to build, polish, or compare homage games or vertical slices where visual quality next to real games matters, when a game plays fine but its screenshots look like a browser toy beside the references, or when a reviewer keeps soft-passing weak visuals. Not for general app scaffolds or gameplay-only prototypes.
Install
Show step-by-stepHide step-by-step
Open your terminal
- Mac: Press โ Space, type "Terminal", press Enter
- Windows: Press Win R, type "cmd", press Enter
Paste the command above and press Enter
Use the Copy command button, then paste in your terminal (Mac: โV, Windows: Ctrl V).
Restart Claude Code
Close and reopen Claude Code, or start a new session, so it picks up the new skill.
Where it lives
Comments
Related skills
code-review
Review the changes since a fixed point (commit, branch, tag, or merge-base) along two axes: Standards (does the code follow this repo's documented coding standards?) and Spec (does the code match what the originating issue/spec asked for?). Runs both reviews in parallel sub-agents and reports them side by side. Use when the user wants to review a branch, a PR, work-in-progress changes, or asks to \"review since X\".
implement
Implement a piece of work based on a spec or set of tickets.
to-tickets
Break a plan, spec, or the current conversation into a set of tracer-bullet tickets, each declaring its blocking edges, published to the configured tracker (edges as text in one file per ticket locally, or native blocking links on a real tracker).
frontend-design
Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.