Poolside releases Laguna S 2.1 as 118B open-weight coding model
Poolside released Laguna S 2.1, a 118B-parameter open-weight MoE with 1M context and SGLang day-zero support. Poolside and partners cite SWE-bench, Terminal-Bench, and local-agent tests.

TL;DR
- Laguna S 2.1 shipped as a 118B-total, 8B-active MoE with 1M context, and SGLang's day-zero note says it supports thinking and no-thinking modes.
- Poolside is pitching the model around local agentic coding runs, with Pi's benchmark chart putting SWE-bench Multilingual at 78.5% and Poolside's DGX Spark demo showing the model loading on a desk-side box.
- The benchmark story has caveats: a LocalLLaMA overview says Kimi K3 and Claude Fable 5 still lead key top-end scores, while one private local eval found hard fabrications under pressure.
- Day-one access is unusually broad for a fresh open-weight coding model: SGLang shipped serving support, Kilo made it free in Kilo Code, and Pi exposed it through OpenRouter.
The Hugging Face model card lists top-10 routing over 256 experts, a 512-token sliding window, and DFlash drafts. Poolside's launch post says max thinking lifted DeepSWE from 16.5% to 40.4%, then discloses harness overfitting and nested-tool-call failures. OpenRouter's model page already has a paid endpoint at $0.10 per 1M input tokens and $0.20 per 1M output tokens, while Kilo's launch note says its IDE extension, CLI, and Cloud Agents had free access on day one.
What shipped
Laguna S 2.1 is Poolside's mid-size coding specialist, positioned between Laguna XS 2.1 and Laguna M.1. The useful bit for engineers is the self-hostable coding-agent shape.
- Model: 118B total parameters, roughly 8B active per token, according to Poolside's launch post.
- Context: 1,048,576 tokens, listed on the Hugging Face model card.
- Modes: thinking and no-thinking, with thinking enabled by default in Poolside's examples.
- License: OpenMDW-1.1, which the OpenMDW license text describes as a permission grant for model materials under copyright, patent, database, and trade-secret rights.
- Training-to-launch: under nine weeks, a turnaround Omar Sar's launch reaction called out as pressure on closed frontier coding models.
Benchmarks
Poolside compared Laguna S 2.1 against much larger disclosed models and closed systems. AymericRoucher's benchmark reaction got the vibe right: the chart is a parameter-efficiency flex.
Key reported scores from the Hugging Face model card:
- Terminal-Bench 2.1: 70.2%, ahead of DeepSeek-V4-Pro Max at 64.0% and Nemotron 3 Ultra at 56.4%.
- SWE-bench Multilingual: 78.5%, ahead of DeepSeek-V4-Pro Max at 76.2% and roughly tied with Qwen 3.7 Max at 78.3%.
- SWE-Bench Pro: 59.4%, ahead of DeepSeek-V4-Pro Max at 55.4% and Inkling at 54.3%.
- DeepSWE: 40.4%, ahead of DeepSeek-V4-Pro Max at 9.0%, behind Kimi K3 at 69.0% and Claude Fable 5 at 70.0%.
- Toolathlon Verified: 49.7%, behind Muse Spark 1.1 at 75.6% and DeepSeek-V4-Pro Max at 55.9%.
The caveat is in Poolside's own methodology: Poolside's launch post says it takes the maximum of vendor self-reported scores, benchmark leaderboards, or third-party leaderboard results for most comparisons, and DeepSWE harnesses vary.
How is Laguna S 2.1 with 118B total params, only 8B active, is beating models 10x its size
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Architecture
The Hugging Face model card gives the implementation inventory:
- Layers: 48 total.
- Attention layout: 12 global-attention layers and 36 sliding-window layers.
- Sliding window: 512 tokens.
- Experts: 256 routed experts, top-10 routing, plus one shared expert.
- Attention heads: grouped-query attention with 8 KV heads and 128 head dimension.
- Tokenizer: Laguna-family tokenizer with 100,352 vocabulary entries.
- Quantizations: FP8, NVFP4, INT4, and GGUF, plus BF16 base weights.
BF16 needs roughly 236GB of weights, according to the model card. The local-access headline comes from quantization: SGLang's launch note says official NVFP4 fits on a single NVIDIA DGX Spark.
Thinking and tool use
Thinking is a first-class serving knob. The model card says enable_thinking can be controlled per request, and that agentic use preserves reasoning_content from previous assistant messages.
Poolside reported a large test-time-compute jump in its own harness: Poolside's launch post says max thinking moved Terminal-Bench 2.1 from 60.4% to 70.2% and DeepSWE from 16.5% to 40.4%.
Serving support already includes the agent plumbing:
- vLLM:
--tool-call-parser poolside_v1,--reasoning-parser poolside_v1, and optional DFlash speculative decoding. - SGLang:
--reasoning-parser poolside_v1,--tool-call-parser poolside_v1, and--trust-remote-code. - TRT-LLM:
--tool_parser poolside_v1and--reasoning_parser laguna. - llama.cpp: Poolside's Laguna branch supports GGUF and DFlash, while base Laguna support is in upstream review, according to the model card.
Where it shows up
Laguna S 2.1 landed across hosted, local, and agent surfaces on day one.
- SGLang: SGLang's announcement shipped a cookbook and day-zero serving support.
- OpenRouter: OpenRouter's Poolside page lists Laguna S 2.1 and Laguna S 2.1 free variants.
- Pi: Pi's follow-up said the model was available to try in Pi.
- Kilo Code: Kilo's post said Laguna S 2.1 was free in Kilo Code, and Kilo's blog says it works across the IDE extension, CLI, and Cloud Agents.
- Nous Portal: Teknium's launch note said Poolside's latest model would be free for two weeks on Nous Portal.
- Poolside API: Poolside's models page lists API-key access and an OpenAI-compatible Chat API.
Hands-on reports
I ran Laguna-S-2.1 through my private agentic eval vs Qwen3.5-122B on an RTX Pro 6000 (96GB). Fastest 100B+ I've tested and the best tool calling, but it invents facts under pressure.
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Early hands-on reports were narrower than the benchmark chart, and more useful.
- Local game coding: Rohan Paul's Atomic Chat test said Laguna S 2.1 matched GLM-5.2 on three self-playing arcade-game tasks while using 10.3K total tokens versus GLM-5.2's 26.4K.
- Tool calling: one LocalLLaMA eval measured 0.89 tool-call argument pass rate versus Qwen3.5-122B at 0.86, six-level tool chains versus Qwen's four, and zero JSON, streaming, or envelope errors.
- Single-card speed: the same eval reported 109 tok/s on an RTX Pro 6000 Blackwell at 256K context with official NVFP4, versus 103 tok/s for Qwen3.5-122B.
- Cheap multi-GPU serving: one LocalLLaMA hardware post said Q4_K_M fit at 256K context on 3x V620 cards totaling 96GB VRAM, with 400 to 600 tok/s prefill and 16 to 20 tok/s generation before DFlash.
- Access independence: andrew_n_carr's access post framed the DGX Spark path as a way to keep coding-model access under local control, even at 50 to 70 tok/s decode speeds.
Known failures
I ran Laguna-S-2.1 through my private agentic eval vs Qwen3.5-122B on an RTX Pro 6000 (96GB). Fastest 100B+ I've tested and the best tool calling, but it invents facts under pressure.
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Poolside shipped Laguna S 2.1 with named limitations. Poolside's launch post lists three that matter for agent harnesses:
- Harness overfitting: the model can use a memorized tool interface on first use when a third-party harness looks similar to Poolside's native harness.
- Nested tool calls: XML-like tool-call tags can produce invalid or incorrectly escaped JSON when an argument expects a JSON array, with Pi's edit tool named as an example.
- Overthinking: the model can spend long sequences thinking before progress, especially on competition math, and Poolside has not shipped low, medium, and high effort controls yet.
The private LocalLLaMA eval found a separate grounding failure. The evaluator reported sports knowledge and odds math at 0.80 versus Qwen3.5-122B at 1.00, grounding under pressure at 0.80 versus 0.97, and three hand-confirmed hard fabrications when tools returned no data.
The same evaluator also ruled it out as a daily driver for one simple reason: no vision.
Training recipe
Poolside's release notes are unusually specific about what changed. Poolside's launch post says S 2.1 reused the same pretraining data as XS 2.1, with the move to S driven by scale, training-code fixes, small recipe changes, and post-training.
The post-training setup:
- Pretraining: Laguna S 2.1 was trained in-house on 30T tokens, according to Poolside's models page.
- Base change: same pretraining data as XS 2.1.
- Post-training: SFT first, partly with synthetic data, then RL for tasks the model could not solve at high pass rate.
- RL precision: S 2.1 was Poolside's first model with RL done in FP8 precision.
- Task pool: 409K agentic and non-agentic environments.
- Terminal setups: 83K.
- Standard software-engineering workflows: 168K.
- Real-code-history tasks: roughly 38K tasks across about 17K repositories.
The XS lineage had already been moving in code-specific ways before S arrived. eliebakouch's J-lens analysis found XS.2 and XS.2.1 looked very different on code prompts, while wikitext representations stayed more similar except near the late-layer "motor" section.