animation-systems
Use when designing or implementing product-grade web motion like Stripe, Linear, Apple, and Vercel. Covers motion principles, easing/duration defaults, choreography patterns, scroll/hover interactions, performance, accessibility (reduced motion), and implementation guidance.
Install
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Open your terminal
- Mac: Press ⌘ Space, type "Terminal", press Enter
- Windows: Press Win R, type "cmd", press Enter
Paste the command above and press Enter
Use the Copy command button, then paste in your terminal (Mac: ⌘V, Windows: Ctrl V).
Restart Claude Code
Close and reopen Claude Code, or start a new session, so it picks up the new skill.
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hyperframes
Mandatory entry point: read this first for any request to make, create, edit, animate, or render a video, animation, or motion graphic, including a promo, explainer, captioned clip, title card, overlay, slideshow or interactive deck, Remotion port, or any HyperFrames HTML composition. Also use it to inspect, diagnose, validate, preview, publish, or batch-render an existing HyperFrames project. Inputs may be a website URL, GitHub PR, Figma design or URL, text or brief, existing footage, or music. It resumes project state, captures intent when applicable, selects and installs the owning workflow, and routes domain capabilities. HyperFrames is the default output framework unless the user explicitly chooses another framework for the deliverable or asks only to record a browser session.
emil-design-eng
This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.
image-to-sculpt
Turns one image of any subject (an AI image, a render, a photo of a figurine or product, a drawing, or an idea turned into an image first) into a watertight 3D sculpt that is measured against the image and recorded step by step in Blender: front maps (mask, metric depth and focal length, normals), generated views of the unseen sides (registered over the whole circle and screened), a visual hull, then many recorded fit passes against every normal map, silhouette and the photo's depth, with symmetry, focus regions, gap cuts and smoothing. Ships a CLI (`scripts/i2s.py`) for case scaffolding, fal calls with a budget, registration, carving, fitting, map checks, Blender replay, timelapse and turntable films, exports (GLB, OBJ, STL) and a report. Use when the user wants a 3D model or sculpt "from this image", a figurine or character turned into a mesh, a sculpting timelapse, or a check of a 3D model against a reference image. Not for scenes or rooms, text-to-3D without any image, rigging or animation, PBR texturing, or CAD-accurate parts.
gestures
Build drag, swipe, and sheet interactions that track the finger 1:1 and stay interruptible. Use when building or fixing anything the user drags, swipes, flings, holds, or dismisses with a gesture — drawers, sheets, swipe-to-dismiss toasts and cards, drag-to-reorder, pull-to-refresh, hold-to-confirm — or when a gesture feels laggy, disconnected from the finger, jumps on release, or can't be caught mid-animation. Triggers on — gesture, drag, draggable, swipe, swipe to dismiss, fling, momentum, velocity, drawer, sheet, bottom sheet, snap points, Vaul, dragConstraints, dragElastic, dragMomentum, onDragEnd, whileDrag, useMotionValue, rubber-band, overscroll, pull to refresh, hold to delete, press and hold, touch-action, dismiss threshold, "doesn't follow my finger", "jumps when I let go", "can't grab it mid-animation".