Skip to content
AI Primer
๐ŸŽจ Design

reanimate

NiazMorshed2007by NiazMorshed20078 days ago

Clone a section, widget, page or animation from any reference (a live website URL, a screen recording, an mp4/mov/webm, a gif, a Lottie file, a prototype export) frame by frame into the user's own codebase, then record the clone and verify it against the reference frame by frame, iterating until timing, easing, sequence and layout match. Use whenever the user wants to clone, copy, replicate, recreate, reverse-engineer, port or "steal" a hero, section, widget, marquee, carousel, hover effect, page transition, loader, scroll animation or interaction from a site or video, says "make it look/feel/move like this", "same animation as", "match this exactly", or hands over a gif/video and asks to build it, including when they also want to add their own content, colours or extra features on top, or only want part of the reference (one section, one widget, a few seconds). Covers canvas, WebGL, WebGPU and three.js / 3D scenes (shaders, particles, globes, glTF models) as well as CSS and JS motion. Pixel-level matching of fonts, colours and spacing is done only when they ask for it.

Install

npx skills add https://github.com/NiazMorshed2007/reanimate --skill reanimate
Show step-by-step
  1. 1

    Open your terminal

    • Mac: Press โŒ˜ Space, type "Terminal", press Enter
    • Windows: Press Win R, type "cmd", press Enter
  2. 2

    Paste the command above and press Enter

    Use the Copy command button, then paste in your terminal (Mac: โŒ˜V, Windows: Ctrl V).

  3. 3

    Restart Claude Code

    Close and reopen Claude Code, or start a new session, so it picks up the new skill.

Where it lives
~/.claude/skills/niazmorshed2007--reanimate--skills--reanimate/
โ”œโ”€โ”€ SKILL.md
โ””โ”€โ”€ ... (skill resource files)
View on GitHub

Comments

Always review skill code before installing. Third-party skills may contain scripts that run on your machine.

Related skills

๐Ÿ“ Content

hyperframes

Mandatory entry point: read this first for any request to make, create, edit, animate, or render a video, animation, or motion graphic, including a promo, explainer, captioned clip, title card, overlay, slideshow or interactive deck, Remotion port, or any HyperFrames HTML composition. Also use it to inspect, diagnose, validate, preview, publish, or batch-render an existing HyperFrames project. Inputs may be a website URL, GitHub PR, Figma design or URL, text or brief, existing footage, or music. It resumes project state, captures intent when applicable, selects and installs the owning workflow, and routes domain capabilities. HyperFrames is the default output framework unless the user explicitly chooses another framework for the deliverable or asks only to record a browser session.

by heygen-com ยท 4 months ago57.7k
๐ŸŽจ Design

emil-design-eng

This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

by emilkowalski ยท 4 months ago53.7k
๐ŸŽจ Design
New

image-to-sculpt

Turns one image of any subject (an AI image, a render, a photo of a figurine or product, a drawing, or an idea turned into an image first) into a watertight 3D sculpt that is measured against the image and recorded step by step in Blender: front maps (mask, metric depth and focal length, normals), generated views of the unseen sides (registered over the whole circle and screened), a visual hull, then many recorded fit passes against every normal map, silhouette and the photo's depth, with symmetry, focus regions, gap cuts and smoothing. Ships a CLI (`scripts/i2s.py`) for case scaffolding, fal calls with a budget, registration, carving, fitting, map checks, Blender replay, timelapse and turntable films, exports (GLB, OBJ, STL) and a report. Use when the user wants a 3D model or sculpt "from this image", a figurine or character turned into a mesh, a sculpting timelapse, or a check of a 3D model against a reference image. Not for scenes or rooms, text-to-3D without any image, rigging or animation, PBR texturing, or CAD-accurate parts.

by gokayfem ยท today90
๐ŸŽจ Design
New

gestures

Build drag, swipe, and sheet interactions that track the finger 1:1 and stay interruptible. Use when building or fixing anything the user drags, swipes, flings, holds, or dismisses with a gesture โ€” drawers, sheets, swipe-to-dismiss toasts and cards, drag-to-reorder, pull-to-refresh, hold-to-confirm โ€” or when a gesture feels laggy, disconnected from the finger, jumps on release, or can't be caught mid-animation. Triggers on โ€” gesture, drag, draggable, swipe, swipe to dismiss, fling, momentum, velocity, drawer, sheet, bottom sheet, snap points, Vaul, dragConstraints, dragElastic, dragMomentum, onDragEnd, whileDrag, useMotionValue, rubber-band, overscroll, pull to refresh, hold to delete, press and hold, touch-action, dismiss threshold, "doesn't follow my finger", "jumps when I let go", "can't grab it mid-animation".

by emilkowalski ยท 1 day ago