ppt-image-first
Build presentation plans for PPT / slides / decks through a conversation-first workflow, then propose multiple visual directions with preview images before writing deck specs. Use when the user asks to create a PPT, presentation, deck, 答辩稿, 路演 deck, 产品介绍 PPT, 汇报 PPT, or when the user has only a topic or rough materials and needs help clarifying structure, style, and page planning before generation.
Install
Show step-by-stepHide step-by-step
Open your terminal
- Mac: Press ⌘ Space, type "Terminal", press Enter
- Windows: Press Win R, type "cmd", press Enter
Paste the command above and press Enter
Use the Copy command button, then paste in your terminal (Mac: ⌘V, Windows: Ctrl V).
Restart Claude Code
Close and reopen Claude Code, or start a new session, so it picks up the new skill.
Where it lives
Comments
Related skills
hyperframes
Mandatory entry point: read this first for any request to make, create, edit, animate, or render a video, animation, or motion graphic, including a promo, explainer, captioned clip, title card, overlay, slideshow or interactive deck, Remotion port, or any HyperFrames HTML composition. Also use it to inspect, diagnose, validate, preview, publish, or batch-render an existing HyperFrames project. Inputs may be a website URL, GitHub PR, Figma design or URL, text or brief, existing footage, or music. It resumes project state, captures intent when applicable, selects and installs the owning workflow, and routes domain capabilities. HyperFrames is the default output framework unless the user explicitly chooses another framework for the deliverable or asks only to record a browser session.
bama
Build any Mac app. Start here to pick the next skill for a native macOS app.
sagecut
Review and improve Remotion motion graphics with SageCut. Use when rendering, checking, fixing, or delivering a Remotion video, including text legibility, blank or frozen frames, brand colours, and delivery specs. Combines local measurements, Sage frame review, and selected-frame Claude critics.
teardown
Creates technical illustrations of physical objects and of how things work, such as display pixels or interface layers, with coherent views, fine linework and part fills.