guizang-ppt-skill
生成横向翻页网页 PPT(单 HTML 文件),含 WebGL 背景、演讲者视图、观众屏同步、讲稿备注、章节幕封、数据大字报、图片网格等模板。提供两种风格:① "电子杂志 × 电子墨水"(衬线 + 流体背景 + 暖色) ② "瑞士国际主义"(无衬线 + 网格点阵 + IKB/柠檬黄/柠檬绿/安全橙高亮)。当用户需要制作分享 / 演讲 / 发布会风格的网页 PPT,或提到"杂志风 PPT"、"瑞士风 PPT"、"Swiss Style"、"horizontal swipe deck"时使用。
Install
Show step-by-stepHide step-by-step
Open your terminal
- Mac: Press ⌘ Space, type "Terminal", press Enter
- Windows: Press Win R, type "cmd", press Enter
Paste the command above and press Enter
Use the Copy command button, then paste in your terminal (Mac: ⌘V, Windows: Ctrl V).
Restart Claude Code
Close and reopen Claude Code, or start a new session, so it picks up the new skill.
Where it lives
Comments
Related skills
hyperframes
Mandatory entry point: read this first for any request to make, create, edit, animate, or render a video, animation, or motion graphic, including a promo, explainer, captioned clip, title card, overlay, slideshow or interactive deck, Remotion port, or any HyperFrames HTML composition. Also use it to inspect, diagnose, validate, preview, publish, or batch-render an existing HyperFrames project. Inputs may be a website URL, GitHub PR, Figma design or URL, text or brief, existing footage, or music. It resumes project state, captures intent when applicable, selects and installs the owning workflow, and routes domain capabilities. HyperFrames is the default output framework unless the user explicitly chooses another framework for the deliverable or asks only to record a browser session.
emil-design-eng
This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.
image-to-sculpt
Turns one image of any subject (an AI image, a render, a photo of a figurine or product, a drawing, or an idea turned into an image first) into a watertight 3D sculpt that is measured against the image and recorded step by step in Blender: front maps (mask, metric depth and focal length, normals), generated views of the unseen sides (registered over the whole circle and screened), a visual hull, then many recorded fit passes against every normal map, silhouette and the photo's depth, with symmetry, focus regions, gap cuts and smoothing. Ships a CLI (`scripts/i2s.py`) for case scaffolding, fal calls with a budget, registration, carving, fitting, map checks, Blender replay, timelapse and turntable films, exports (GLB, OBJ, STL) and a report. Use when the user wants a 3D model or sculpt "from this image", a figurine or character turned into a mesh, a sculpting timelapse, or a check of a 3D model against a reference image. Not for scenes or rooms, text-to-3D without any image, rigging or animation, PBR texturing, or CAD-accurate parts.
gestures
Build drag, swipe, and sheet interactions that track the finger 1:1 and stay interruptible. Use when building or fixing anything the user drags, swipes, flings, holds, or dismisses with a gesture — drawers, sheets, swipe-to-dismiss toasts and cards, drag-to-reorder, pull-to-refresh, hold-to-confirm — or when a gesture feels laggy, disconnected from the finger, jumps on release, or can't be caught mid-animation. Triggers on — gesture, drag, draggable, swipe, swipe to dismiss, fling, momentum, velocity, drawer, sheet, bottom sheet, snap points, Vaul, dragConstraints, dragElastic, dragMomentum, onDragEnd, whileDrag, useMotionValue, rubber-band, overscroll, pull to refresh, hold to delete, press and hold, touch-action, dismiss threshold, "doesn't follow my finger", "jumps when I let go", "can't grab it mid-animation".