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Indie developers report $180–$235 fees for game showcase placements

Developers report privately quoted fees of $180 to $235 for recent game showcase placements. The discussion raises concerns about visibility, conversion, and disclosure of paid promotion.

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Indie developers report $180–$235 fees for game showcase placements
Indie developers report $180–$235 fees for game showcase placements

TL;DR

  • Developers have reported privately quoted fees of $180 to $235 for recent showcase slots, according to IndieGameJoe's pricing post.
  • The dispute centers on conversion as much as cost. IndieGameJoe's follow-up said the posts brought little visibility for developers, based on messages he received.
  • Paid-promotion disclosure is part of the complaint: IndieGameJoe's reply alleged that #ad labels had often been buried in replies, while adding that newer posts were being labeled properly.

A public announcement for Clemmy's Spring Showcase says the preceding winter event had more than 1,000 applicants and over 100 selected games. A participant screenshot shared in IndieGameJoe's thread supplies a much smaller unit of account: one featured game's 1,622 Steam impressions.

Fees quoted privately

IndieGameJoe said developers on Reddit had reported paying between $180 and $235, with pricing quoted privately rather than published as a rate card. His earlier post about showcase charges described the cost as hundreds of dollars and relayed developers' complaints about poor conversion.

Public showcase copy

The Spring Showcase announcement presents the prior winter show as a curated event with more than 1,000 applications and more than 100 hand-picked games. The announcement does not list a placement fee or a pricing schedule.

One Steam dashboard

The participant quoted in the screenshot said they paid $177 for the 2025 winter event and were selected for its featured-games category. Their Steam traffic table attributes 1,622 impressions, or 0.22% of total impressions, to the showcase and records a 5.12% click-through rate; the participant said it produced no wishlist bump and compared it unfavorably with free festivals.

Disclosure labels

IndieGameJoe said paid-promo posts could read as ordinary curation when an #ad marker appeared in a reply rather than the post itself. He also said the labeling practice had recently changed.

In a separate exchange, IndieGameJoe told a studio to put its Steam page and a short game description in its profile bio. He contrasted that approach with his own coverage model in a later reply, writing that he had never charged a developer for a post.

Further reading

Discussion across the web

Where this story is being discussed, in original context.

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