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Requested Anthropic Claude model release target named "Claude Opus 4.8"; not directly verified from accessible first-party sources.

Pricing

Official site · Jun 15, 2026, 6:35 AM
Input / 1M
$5.00
Output / 1M
$25.00
Cached input / 1M
$6.25

Regular usage pricing from Anthropic’s official pricing page. The same page also lists 1h cache writes at $10/MTok and cache hits & refreshes at $0.50/MTok; fast mode is separate at $10/MTok input and $50/MTok output.

Anthropic’s first-party pricing docs list Claude Opus 4.8 at $5 per million input tokens and $25 per million output tokens, with 5m prompt-cache writes at $6.25 per million tokens. Anthropic’s launch post states Opus 4.8 is available at the same price as Opus 4.7, and also notes a separate fast mode priced at $10/$50 per million input/output tokens.

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Model Intelligence

Arena ranking
56
Benchmarkable
Yes
Model level
release
Intelligence Index
55.7
Coding Index
74.3
GPQA
0.92
HLE
0.46
SciCode
0.54
IFBench
0.62
LCR
0.68
TerminalBench Hard
0.58
TAU2
0.94

Recent stories

4 linked stories
newsSECONDARY2026-06-12
Anthropic removes Fable 5 and Mythos 5 access after US directive

Anthropic said a US government directive forced it to disable Fable 5 and Mythos 5 across Claude products and APIs. The change also pushed Build Day and downstream tooling to Opus 4.8, breaking active Fable sessions and triggering fallbacks in tools like Linear Agent.

newsSECONDARY2026-06-10
Anthropic introduces visible Fable 5 fallback after Mythos complaints

Anthropic said flagged Fable 5 requests will now visibly fall back to Opus 4.8, and API refusals will return reasons instead of silently degrading output. The update matters because users were reporting sudden quality drops, opaque refusals, and quota-burn confusion around Mythos-class safeguards.

workflowPRIMARY2026-05-30
Claude Opus 4.8 supports browser-game demos in Angry Birds and GTA-style tests

Creators shared browser-game workflows that pair Magnific asset generation or single Claude prompts with playable HTML demos. The examples matter because they turn vibe-coded mini-games into short, template-driven production recipes rather than one-off experiments.

releasePRIMARY2026-05-30
Claude Opus 4.8 breaks modified-thinking flows with 400 errors

Fresh Hacker News comments and user posts report 400 errors tied to modified thinking blocks, short cache TTLs, and behavior some testers call a regression from 4.7. The issue matters because the same model is also powering one-prompt sites and games, so quota burn and client breakage are showing up alongside stronger creative output.

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