Claude
Anthropic's AI assistant
Anthropic's family of general-purpose language AI models, offered in multiple Claude model tiers and generations.
Pricing
Representative current Claude Sonnet 5.5 standard API rate: $2 per million input tokens and $10 per million output tokens. Cached input/cache hits are $0.10 per million tokens; prompt cache writes cost $2.50 per million tokens for 5-minute writes or $4 per million for 1-hour writes. Other Claude models have different rates.
Anthropic's official API pricing page lists token-based rates by model, rather than one price for the umbrella product Claude. Recorded the current Claude Sonnet 5.5 per-token rates as a representative current model tier; rates vary substantially by model and cache operation.
Model Intelligence
Recent stories
Peter Yang says Fable 5.2 built his browser kart racer in three prompts, with drifting, items and multiplayer. He later added Suno music and turned his child's drawings into racers.
Techhalla published image, song and video prompts for the roughly three-minute film made with Midjourney, H3, Suno and Claude. The video prompts use audio references to sync footage to the beat.
AIandDesign uses a Claude music-video plugin to reimagine John Waite’s “Missing You.” Dreamina renders and collaborator footage match the original video’s VHS aesthetic.
PJ Ace shared an experimental Claude skill that edits five or more video variants, posts them as Instagram trial reels and reports the winner. The skill remains in testing, with weekly updates planned.
AIandDesign’s Claude Music Video skill prepares prompts and audio-only videos for Dreamina lip sync. Returned renders go into a working folder for automated Python-script editing, without MCP connections.
AIandDesign used Dustin Hollywood's critique with Claude to revise a music video and its plugin. The plugin is available directly while official marketplace approval is pending.
AIandDesign's Claude plugin assembles music videos with beat-synced cuts and timestamp-based revisions. A finished demo combines Archive.org footage, Runway imagery and Hedra lip sync.
Tranmautritam demonstrated a responsive Framer page built through Claude. Charlota showed the MCP connection for client work, with client files and brand Skills providing context.
PJ Ace says Claude-controlled Blender scenes improved shot blocking for Nexus and roughly halved Seedance generation costs. The team still spends at least $1,000 daily on generations, with tweaks costing about $10 per clip.
Anthropic opened a research-preview waitlist for Claude Duet, its proactive personal agent. Early testers describe mobile and web access, work channels, task tracking and document or slide editing, while browser control is still missing.
Sunra MCP lets creators access generation models inside Claude, ChatGPT and Cursor. Its launch claims provider API prices without markup across image, video, audio and 3D generation.
Amir Mushich used Revolut’s website and Claude to create an unofficial brand guide with HTML and design tokens. He says the results still need human checking.
GlennHasABeard says Claude wrote scripts for six scheduled Grok bots that monitor X without posting. The bots audit followers, find creators and track shoutouts, comparing views with historical baselines.
GlennHasABeard demonstrates a Claude skill that turns horizontal footage into vertical cuts. The skill is not yet public, and multi-character handling and visible judders still need work.
Nate Parrott says standalone Claude Design will fold into Claude on December 14 because integrated Design and Slides have higher usage. He also points users to Claude Code’s new /design skill.
LLMJunky says Opus 5.5 made The History of Light using multiple media services for more than $200. The 36-minute film required human steering and used JavaScript animations instead of the attempted Veo clips.
Creators report that InVideo's live MCP connects GPT, Claude or custom agents to image and video generation and editor controls. Agents can run the generation-to-editing workflow from their own console.
PJ Accetturo reports making an AI film for $29,575 in 10 days. He shared a Claude skill, Dreamina prompts and a Claude-run Blender workflow used by a team without prior Blender experience.
Claude Code mods let users change agent behavior and interfaces through TypeScript plugins. Examples include context displays, command previews and forked agents, and Claude can generate mods from prompts.
Higgsfield described using Blender to test timing and camera moves for difficult shots before generation. Its pipeline combines hand-drawn storyboards, character sheets, Blender blockouts, Claude prompting, and Seedance 2.5.
Creators report gaining access to X’s Under the Hood feature, which exposes recommendation effects in monthly activity reports. Some August reports label posts SPAM_HIGH_RECALL and say recommendations were withheld from non-followers.
Pieter Levels says a Claude API key left on a retired OpenClaw VPS was later used for Fable 5.1 charges. He deleted the separate Claude account after receiving the billing alert.
A creator used Blender to block scenes, cameras, framing, and timing before generating finished shots with GPT-6 Astra and Seedance 2.5. The project used seven image references, four previs clips, and extensive editing and splicing.
Posts apply ByteDance’s Seedance 2.5 guide to Dreamina, PolloAI, Pika, Midjourney, and Claude Skill workflows. Examples use character frames, audio references, motion prompts, and one 30-second text-to-video prompt.
Benjamin Cherny said Anthropic trains Claude against prompt injection and that Claude Code’s model, probe, and auto-mode layers can reach 0% attack success in next week’s defaults. The claim comes from an Anthropic engineer rather than an independent benchmark.
Meng To released the Kage landing page repo and reusable Three.js skills after building the 3D scrolling site with Claude Code, Opus 5, and image tools. He cites a 922 KB build and mobile fixes.
Developers shared workflows that turn idle AI accounts into scheduled assistants for commits, research, repo cleanup, and notes. Shared designs add spend caps, Apple Notes routing, Obsidian output, and coworker controls.
Practitioners said coding agents can make impressive game demos quickly, but playable games still require weeks or months of design, testing, and cleanup. Other posts pointed to limited visual reasoning, 3D topology fixes, and Fable or Opus model choices as current bottlenecks or workarounds.
Peter Yang published a 25-minute tutorial and written workflow that moves from problem definition and Claude Design prototypes to reusable design-md files and Claude Code implementation. The process adds Mobbin research and HTML specs so agents can reuse design context instead of rebuilding UI direction each prompt.
Creators refined reference prompts for longer AI video scenes using Seedance last-frame matching, second-by-second timing, character sheets, and GPT Image 2 storyboards. The examples aimed to hold style or character continuity across short shots.
Viral posts claim public Claude chats and artifacts were indexed by search engines. Examples allegedly include API keys, resumes, legal notes, dashboards, project plans, and medical summaries.
Levelsio pointed to customers and founders replacing paid apps with private AI-built versions. The debate centers on whether AI raises quality baselines while weakening pricing power for simple software.
ClaudeDevs says Artifacts now support public links, multiplayer editing in Claude Code, and creation through Claude Tag. A workflow post shows Claude Tag dashboards edited by collaborators or local Claude Code sessions.
Levelsio exported diet logs from Claude chat into Claude Code on a VPS, then built Caltrack with Telegram, SSH entry, database memory, and Grok vision food scanning. The case turned failed chat memory into a persistent app.
Kitze posted screenshots and a join link suggesting Fable access is included with Anthropic Max. ClaudeDevs also said five-hour and weekly limits were reset for all users.
Pika launched invite-only access to Director’s Suite, an agent-run video workspace with shot lists, character and location references, timeline controls, and chat. Early demos show Claude-driven planning inside the suite.
Official demos show Claude via Higgsfield MCP building small apps such as Ad Studio, NutScan, a handwriting-to-font tool, and a hand-tracked solar system app in one session. The demos frame Higgsfield Apps as a one-prompt path from idea to deployable mini app.
Posts quote Anthropic saying paid Claude plans keep Fable 5 access through July 12, five days past the expected cutoff. Creators used the reprieve for audits, handoffs, and planning.
Fable 5’s included Claude access is set to end at 11:59:59 p.m. PT on July 7. Creators shared last-day MCP and prompt workflows for apps, sites, campaigns, triage, and a SNES game port.
Min Choi collected Claude Fable 5 builds spanning a native Command & Conquer iOS port, a Subway Surfers clone, procedural 3D worlds, dungeon generation, and Blender assets. The examples show developers using Fable 5 across mobile ports, browser gameplay, and 3D asset workflows.
Anthropic staff said Fable 5 is returning, but classifier-triggered requests can fall back to Opus 4.8 and be billed at Opus rates. That matters for vibe-coders because access, cost, and task routing now depend on whether a request trips the safeguard system.
Builders across X described GLM 5.2 as a surprisingly capable local coding model, citing MIT licensing, a 1M-token context window, and experiments on desktop or distributed GPU setups. The shift matters because it reopens local-first website and code workflows for vibe coders, though hardware cost and throughput still lag cloud subscriptions.
A workflow thread showed Moda ingesting references through its web app or Claude MCP, then turning plain-language prompts into reusable Instagram carousel templates refined with Brand Kits and art-direction passes. That matters because it shifts carousel production out of Figma and Photoshop into an iterative design-agent loop.
David Holz said he shot and edited the Midjourney Medical launch video himself and built its realtime browser visualization with three.js/WebGL, Claude, and Codex. That turns the hardware reveal into a creator-side production case study, even if the process is still a one-off launch build.
Creators reported that Fable 5 access was pulled or restricted during a jailbreak dispute, then shared games, sites, and videos made before the cutoff. The restriction pushes users back to Opus 4.8 or local setups for one-shot creative coding.
Creators published prompt stacks showing Claude Opus 4.8 and Gemini 3.1 Pro building animated hero sections and full landing pages, with Fable-era demos supplying longer asset maps. The workflow pushes AI web design beyond wireframes into motion, media choreography, and inspectable front-end polish.
Magnific turned its MCP connector live on all paid plans and added a Slack-to-image workflow with auto layers and resize exports. The rollout matters because image generation, editing, and asset reuse can stay inside chat-driven creative workflows, with credits consumed per MCP request.
Anthropic opened Claude Fable 5 across Claude Code, Desktop, Cowork, and API, with always-on reasoning and Opus 4.8 fallback on some flagged requests. Early demand triggered model-picker friction and quota pressure, so Anthropic reset the 5-hour and weekly limits the same day.
Community demos showed Claude Fable 5 generating playable games and simulations from short prompts, image refs, and goal-based instructions, from Pokémon and F-Zero to city sims and FPS clones. The demos make the model’s creative ceiling clearer, but builders still needed follow-up prompts for speed, style, or polish.
The creator said Deadfall's /r/snes post turned mostly positive, passed 100 upvotes, and drew confirmation that the ROM runs on real SNES hardware. Follow-up replies said the characters and levels were hand-made, while Claude generated music and Midjourney backdrops were heavily edited, so watch the breakdown as more details emerge.