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3D

Stories, products, and related signals connected to this tag in Explore.

WORKFLOW4th October
PLY recalculates material estimates using kerf, edge trimming and stock lengths

Linus Ekenstam says PLY recalculates material estimates using kerf, edge trimming and stock lengths. He reports slowdowns above roughly 300 parts and describes planned rendering optimizations.

WORKFLOW3rd October
PJ Accetturo says labor accounted for his film’s $29,575 budget

PJ Accetturo says the $29,575 budget for a film made in 10 days went to labor, with AI filmmakers costing roughly $1,000 a day. Production mixed 3D-guided Seedance shots with prompt-only outputs.

WORKFLOW2nd October
PJ Accetturo reports spending $29,575 on an AI film in 10 days

PJ Accetturo reports making an AI film for $29,575 in 10 days. He shared a Claude skill, Dreamina prompts and a Claude-run Blender workflow used by a team without prior Blender experience.

WORKFLOW2nd October
Danny Limanseta shares a playable Three.js parcel delivery game built mainly with Sonnet

Danny Limanseta shared a playable desktop-browser parcel delivery game built mainly with Sonnet in Three.js. His development posts explain the model choice and discuss trailer revisions and a shader issue in the rainy, Hong Kong-inspired project.

RELEASE1w ago
PLY generates skate-park construction plans, cut lists and bills of materials

Linus Ekenstam demonstrated a browser-based skate-park designer that generates construction plans, cut lists and bills of materials. It also estimates store-linked prices and exports printable scale models.

RELEASE1w ago
GitHub skill turns property photos into walkable Unreal Engine scenes

Amir Mushich released a GitHub skill and installation guide that uses GPT-6 Astra or Claude Opus 5.5 to turn real-estate photos into walkable 3D spaces. The workflow targets Unreal Engine scene creation.

RELEASE1w ago
Higgsfield releases Claude Opus 5.5 skills for editable Blender scenes

Higgsfield released Claude Opus 5.5 skills for arranging editable Blender scenes, sorting footage, cleaning shots, compositing scene changes, and directing TouchDesigner. The release also adds a Vectorize skill that converts raster illustrations into layered outputs.

WORKFLOW1w ago
Higgsfield tests AI animation timing and camera moves in Blender

Higgsfield described using Blender to test timing and camera moves for difficult shots before generation. Its pipeline combines hand-drawn storyboards, character sheets, Blender blockouts, Claude prompting, and Seedance 2.5.

WORKFLOW2w ago
Claude Opus 5.5 self-scores coded 3D scenes in creator tests

Creators prompted Claude Opus 5.5 to build 3D scenes in code, score individual visual elements, and revise them iteratively. Reported outputs include a Three.js ship scene and an explorable Atlantis world built in about two hours.

RELEASE2w ago
Meta puts the processor for its VR glasses in a pocket puck

Meta's VR glasses move compute and battery to a wired pocket module, bringing headset weight to about 100 grams. Reports cite a 5K micro-OLED display and spring 2027 availability.

WORKFLOW2w ago
Higgsfield demos Claude Opus 5.5 workflows for agentic 3D work

Higgsfield says Claude Opus 5.5 built a 3D arcade shooter through its workflow. Separate demos rebuild a building from one photo in Blender, then simulate its collapse.

WORKFLOW2w ago
GPT-6 Astra workflow reportedly turns 20 property photos into a walkable Unreal Engine 5.8 scene

Amir Mushich reports using GPT-6 Astra and Unreal Engine 5.8 to turn 20 real-estate listing photos and map panoramas into an interactive property walkthrough. He says Blender tests did not work well for the project.

WORKFLOW2w ago
Higgsfield demos Claude Opus 5.5 converting references into editable 3D scenes

Higgsfield demos show Claude Opus 5.5 converting paintings, drawings, character sheets, floor plans, and photos into editable Blender-style scenes. One demo also builds a browser app for placing photo-derived furniture in an interior.

WORKFLOW2w ago
Astra turns any video into a navigable 3D timeline

A creator’s tool uploads video and exposes frames through volumetric playback, time slices, opacity controls, synchronized playback, and 360-degree orbit export.

WORKFLOW2w ago
Astra builds 3D sites from visual plans

Tutorials show Astra workflows moving from DiffUI concepts or wireframes into Codex and three.js, with transparent layers, animation, and reusable 3D skills.

RELEASE3w ago
Atria Dawn Preview reportedly checks agent outputs against external evidence

Atria Dawn Preview is presented as a research agent that validates results against tests, metrics, rendered files, file states, and citations. Its reported API has a 256K text context window and is text-only.

WORKFLOW3w ago
A creator connects GPT-6 Astra to Hyper3D Rodin over MCP

The workflow gives GPT-6 Astra authenticated MCP access to Hyper3D Rodin for planning and generating 3D assets. A related setup sends an image through Astra and Codex to create an editable 3D space rather than a static model.

WORKFLOW3w ago
A fly-brain simulation designs a buildable guitar

A 166,700-neuron fly-brain simulation placed a guitar body and headstock while scale-length math constrained the neck. Related tests used the system to draw between 23 anchor points and turn neural spikes into a 643-note performance.

WORKFLOW3w ago
Blender previs: creator plans a longer animation with GPT-6 Astra and Seedance 2.5

A creator used Blender to block scenes, cameras, framing, and timing before generating finished shots with GPT-6 Astra and Seedance 2.5. The project used seven image references, four previs clips, and extensive editing and splicing.

WORKFLOW4w ago
GPT-6 Astra reportedly rebuilds a studio in Blender from 5 photos and 3 panoramas in 11 minutes

A creator says GPT-6 Astra recreated a studio as a Blender scene from five photos and three panoramas in 11 minutes. The model and web viewer were published for inspection, while a separate demo showed a similar office.

WORKFLOW4w ago
Higgsfield shares GPT-6 Astra interactive biology simulations

Higgsfield shared GPT-6 Astra projects including an interactive fly brain, beehive, pollen-flight simulation, and fruit-fly rhythm game. The demos let viewers inspect systems and alter conditions rather than only watch rendered output.

WORKFLOW4w ago
Higgsfield demos GPT-6 Astra converting references into Blender models

Higgsfield demoed GPT-6 Astra turning visual references and plans into editable Blender models, including nail art, an AirPods case, a Mies house, and Space Shuttle Discovery. The shuttle demo contains 192 assemblies.

WORKFLOW4w ago
Higgsfield demos GPT-6 Astra building interactive 3D tools

Higgsfield demoed GPT-6 Astra creating interactive 3D experiences including a wardrobe, room planner, Tokyo rail tracker, and hand-tracked story theatre. A Spline robot demo adds collision detection and pose correction to its walking solver.

WORKFLOW4w ago
Higgsfield demos GPT-6 Astra building interactive 3D explainers

Higgsfield demos Astra-built interactive models for a beating heart, ant colony, building systems, and music scores. Other examples include an Ancient Egypt classroom lesson, a virtual-city disaster test, and a 3D product website.

WORKFLOW4w ago
Creators ship browser games and Godot projects with GPT-6 Astra

Creators have shared browser games, Godot projects, simulations, and a released tower-defense game made or finished with GPT-6 Astra. Reported workflows combine Astra with Blender, Three.js, Fable, Godot, and imported 3D assets.

WORKFLOW4w ago
GPT-6 Astra users build editable Blender models from photos, plans, and scans

Creators report using GPT-6 Astra, reference materials, and Blender to build editable 3D models. Reported results include an 11-minute studio model, a 3D-printable replacement part, and a cleaned RealityScan mesh.

WORKFLOW4w ago
GPT-6 Astra creators build Roblox, Minecraft, and Three.js games

Reported GPT-6 Astra projects include a Roblox dragon world, a prompt-responsive Minecraft screen, a first-person motion simulator, and several Three.js games. An Astra-made Mac and Windows game also added saved progress and revised controls.

WORKFLOW4w ago
Creators report GPT-6 Astra builds playable web and 3D games

Developers report publishing playable web and 3D games built with GPT-6 Astra. Reported projects include a four-level Pitfall clone and Blender/Godot builds; one tutorial covers four games made in about two hours.

WORKFLOW4w ago
Higgsfield says GPT-6 Astra turns floor plans into Blender walkthroughs

Higgsfield says Astra converted a floor plan into scene code, a Blender location model, and a Cycles render. Separately, a creator says it made a to-scale cabin walkthrough from a 38-page PDF in about 10 minutes.

RELEASE1mo ago
Intangible adds drawable Motion Paths for 3D scene animation

Intangible now lets creators draw and edit splines on scene geometry, attach objects, and animate progress along a route. Objects can orient to travel direction using the same spline system as roads and populators.

WORKFLOW1mo ago
Fable 5.1 users publish interactive browser worlds

Users are publishing Fable 5.1 browser worlds including game clones, shader-driven scenes, a train yard, and a procedural Kyoto three.js site. One reported racing-game test cost $123.98 and used 1.2 million tokens, exceeding Fable 5.

WORKFLOW1mo ago
Higgsfield claims GPT-6 Astra builds 3D walkthroughs from floor plans

Higgsfield says GPT-6 Astra reconstructed a floor plan in Blender, furnished and lit it, then ray-traced a walkthrough in Supercomputer. A separate company demo shows a playable FPS made with the approach, but the evidence comes from vendor demonstrations rather than independent tests.

RELEASE1mo ago
Higgsfield adds Blender camera paths for AI-video takes

Higgsfield's Blender plugin lets creators set camera paths, actor placement, and timing before generating AI-video takes. A phone can also serve as a virtual camera while Blender supplies the scene.

RELEASE1mo ago
World Labs launches Atlas for camera-path world generation

World Labs says Atlas generates consistent worlds from text, images, and camera paths. Creator demos show sparse photos or phone-video captures reconstructed for reframing from new viewpoints.

RELEASE1mo ago
Spline ships Hana V2 with MCP support

Spline says Hana V2 lets agents generate through MCP or its in-app tools. The release adds PBR GLB and GLTF import, SVG and PDF export, a WebGPU canvas, and improved vector editing.

RELEASE1mo ago
ThreeUI open-sources 160 Three.js components for agent-built sites

Meng To released ThreeUI, an open-source library of procedural 3D landing-page components, icons, motion designs, and templates. Creators can copy its source or prompts into coding agents, while some extras remain paid.

RELEASE1mo ago
Spline V2 ships Agent Mode and MCP support for 3D editing

Spline rebuilt its web-based 3D editor with Agent Mode and an MCP connection for its desktop app. V2 also adds a WebGPU engine, PBR and HDR workflows, and scripting for code-enabled scenes.

RELEASE1mo ago
SpAItial opens partner beta for iPhone-captured multi-room 3D worlds

SpAItial is recruiting creative partners for a beta that turns simple iPhone recordings into consistent multi-room 3D worlds. The company describes the system as a generative world model.

WORKFLOW1mo ago
Intangible adds an MCP agent to persistent 3D scenes

Intangible connects to Claude Code, Claude Desktop, or ChatGPT through MCP so an agent can build scenes, compose cameras, and preview renders. The beta leaves creators to finish directing inside the scene.

WORKFLOW1mo ago
Blender previs gives Seedance planned camera references

Rainisto's workflow turns a screenplay into a rough Blender animation and uses it as Seedance video reference. The Blender timeline preserves planned cuts, lenses, and camera angles before generation.

WORKFLOW1mo ago
Creator reconstructs 500+ captures as in-place 3D holograms

Bilawal Sidhu demonstrates 2D moments reconstructed as 3D holograms and left at their original physical locations. One venue-scale spatial-memory project used more than 500 captures.

WORKFLOW1mo ago
Creator says Grok 4.6 built a Three.js WebGPU horde-shooter prototype

Danny Limanseta says Grok 4.6 produced most of a WebGPU horde shooter, including its UI, visual effects, and sound effects. Meshy generated and rigged the character models separately.

RELEASE2mo ago
Meng To opens Kage Three.js landing page repo with 922 KB build

Meng To released the Kage landing page repo and reusable Three.js skills after building the 3D scrolling site with Claude Code, Opus 5, and image tools. He cites a 922 KB build and mobile fixes.

WORKFLOW2mo ago
Meng To opens a prompt-built Three.js bookshelf repo with code and prompts

Meng To released code and prompts for a scrolling bookshelf demo refined through many Codex prompts. Karpathy separately used Claude Opus 5 to turn the opening of LOTR into a 5,500-line Three.js render.

WORKFLOW2mo ago
Opus 5 builds single-file Three.js browser game prototypes through Codex

Meng To used Opus 5 through Codex and Claude Code to rebuild Sakura Crossing as a single-file Three.js scene. Other demos show one-prompt Fallout-style RPGs and a Pool Rooms survival-horror level.

WORKFLOW2mo ago
AI agents generate playable 3D game demos in Blender and Godot

New Opus 5, Codex, and Fable demos showed agents creating 3D worlds, Blender assets, Godot ports, and one-shot games. Pushback focused on whether the clips become games worth playing.

WORKFLOW2mo ago
Coding agents build playable browser games in creator demos

Creators posted demos where Opus 5 built browser 3D games, Codex Sites produced a Three.js game, and Grok 4.5 helped redesign a Steam card game. Some workflows now pair video concepts with Claude Code, but the evidence is demo-based.

WORKFLOW2mo ago
Grok 4.5 demos generate playable game prototypes from one operator

A demo roundup showed Grok 4.5 generating game engines, worlds, controllers, CAD objects, React projects, and voxel scenes. The clearest consequence was faster playable prototyping by a single operator.

RELEASE2mo ago
Google DeepMind releases GenCeption for searchable 4D video scenes

Google DeepMind unveiled GenCeption, which turns video into depth, segmentation, camera rays, 3D keypoints, and prompt-steered scene representations. The thread links project and Hugging Face materials.

WORKFLOW2mo ago
Sol and Claude Code build 3D scenes from reference images

Demos from Gokay and Meng To used video, object-view, and image references to generate HTML, Three.js, or Blender scenes. The builds paired Sol or Claude Code with tools including Reve, HyperFrames, and Blender MCP.

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