Claude Opus 5.5
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Stories
Filter storiesGokayfem released open-source skills that turn images into Blender sculptures with Claude Opus 5.5. The workflow uses depth maps, normal maps and masks rather than generating a 3D model.
Min Choi says he built Capture A Beast with his children in about two weeks without writing code. The workflow combines Claude Code, Roblox Studio, Tripo characters, Blender MCP rigging and GPT Image 2.5 textures.
Creators demonstrate Claude-built Blender scenes as references for Seedance 2.5 video generation. GlennHasABeard details Firefly's full-length reference input and warns that detailed previs can leak into the output.
MengTo used Opus 5.5 to recreate his room in Three.js from photos and videos for animated tutorials. The scene supports equipment, lighting and camera changes, while Three.js reduced laptop load.
MengTo says his three.js turn-based game used $10,000 in tokens over more than a month with Opus 5.5. He used Tripo for characters and Supabase for saved state, and cited rigging problems and a browser download exceeding 100 MB.
Levelsio released a browser-playable multiplayer port of the Battlefield 1942 demo. He reports using one million output tokens to decompile the game and convert it to C and WebAssembly.
Levelsio says Claude Code with Opus 5.5 cut 58 minutes of DJI footage into a 10-minute vlog. The workflow used local transcription, contact sheets, speaker matching and JSON cut lists.
Gokayfem's Video 2 Physics workflow uses Claude Opus 5.5 to measure errors, solve mechanics and render corrections. The open-source demo checks results with an independent solver.
Gokayfem used Claude Opus 5.5 to reconstruct a garden from a Gaussian splat in Blender. The open-source project combines procedural objects, Geometry Nodes, Shader Nodes and captured textures.
_VVSVS says Claude Opus 5.5 scripted and edited a course trailer in three iterations using supplied footage, ElevenLabs voiceover and a sound library. The creator asked it to analyze the music to guide cuts.
AIandDesign made V3X’s “Shine Strong” video through Claude Opus 5.5 using Hedra’s MCP. Its vertical cut adapts the original 16:9 video to 9:16 with selective upscaling and crop selection.
Magnific demonstrates building a noodle brand with Claude Opus 5.5 through MCP. Its Brand Kit extracts colors and locks the illustration style for campaign assets.
Ozan Sihay says Claude Opus 5.5 edited the opening 80 seconds of his YouTube video in Premiere, including animations. He reports using about 30% of his session quota at high effort.
LLMJunky says the Opus 5.5 film workflow used Veo 3.1 without their noticing until too late. The creator calls the spending a mistake and says the project could be made for under $10.
Chrisfirst says he removed his browser game after a ZeniMax takedown request. He is removing copyrighted names, rewriting the story and sharing private links to a revised build for feedback.
LLMJunky says Opus 5.5 made The History of Light using multiple media services for more than $200. The 36-minute film required human steering and used JavaScript animations instead of the attempted Veo clips.
A creator reports producing a 15-second motion-graphics ad without manual edits using Claude Opus 5.5 agents. The run involved 5,313 tool calls and about 12 hours to build the scenes, soundtrack and render engine.
A creator used Claude Opus 5.5 to build Fallout: New York, a browser game with quests, dialogue trees and a Pip-Boy. The creator reports a five-day build with visuals and sound generated in code; play currently requires a desktop.
Higgsfield says its MCP integration enables Claude Opus 5.5 to create graphics and animations, render video, and export editable After Effects projects. Its published pipeline assigns compositing to After Effects and 3D work to Blender.
Creators are sharing coded animations, explainers, and music videos made with Claude Opus 5.5. Reports suggest the workflow works best with detailed prompts, reusable templates and assets, plus substantial steering and iteration.
Amir Mushich released a GitHub skill and installation guide that uses GPT-6 Astra or Claude Opus 5.5 to turn real-estate photos into walkable 3D spaces. The workflow targets Unreal Engine scene creation.
Higgsfield released Claude Opus 5.5 skills for arranging editable Blender scenes, sorting footage, cleaning shots, compositing scene changes, and directing TouchDesigner. The release also adds a Vectorize skill that converts raster illustrations into layered outputs.
Creators showed Claude Opus 5.5 producing animated projects from short prompts and style references. One used Claude Code on a phone to make a five-minute UMAP lesson with visuals and narration.
Creators prompted Claude Opus 5.5 to build 3D scenes in code, score individual visual elements, and revise them iteratively. Reported outputs include a Three.js ship scene and an explorable Atlantis world built in about two hours.
Creator demos show Claude Opus 5.5 producing short narrated explainers, opening credits, and marketing videos from detailed prompts. One report says a 30-second voiced animation ran inside Claude's VM from a single prompt.
Higgsfield published same-prompt Claude Opus 5.5 and GPT-6 Astra comparisons for creative builds. The examples cover 3D game scenes, a skincare product video, and a music-timed lip-balm ad.
Higgsfield says Claude Opus 5.5 built a 3D arcade shooter through its workflow. Separate demos rebuild a building from one photo in Blender, then simulate its collapse.
Higgsfield published paired Claude Opus 5.5 and GPT-6 Sol builds across creative production tasks. Examples include a flight simulator and a code-built water-cycle animation.
Anthropic says Claude Opus 5.5 is now the default across Claude Code, Claude, and Cowork for paid plans. The company says it is faster and cheaper than Opus 5, with rate limits extending 25% further.
Higgsfield demos show Claude Opus 5.5 producing explorable anatomy interfaces, a hand-drawn chess game, and continuously animated visual scenes through code. The examples present visual elements and timing as editable output rather than fixed rendered clips.