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Recent stories

20 linked stories
workflowSECONDARY2026-09-23
Higgsfield demos Claude Opus 5.5 workflows for agentic 3D work

Higgsfield says Claude Opus 5.5 built a 3D arcade shooter through its workflow. Separate demos rebuild a building from one photo in Blender, then simulate its collapse.

workflowSECONDARY2026-09-22
Higgsfield demos Claude Opus 5.5 converting references into editable 3D scenes

Higgsfield demos show Claude Opus 5.5 converting paintings, drawings, character sheets, floor plans, and photos into editable Blender-style scenes. One demo also builds a browser app for placing photo-derived furniture in an interior.

workflowSECONDARY2026-09-14
A fly-brain simulation designs a buildable guitar

A 166,700-neuron fly-brain simulation placed a guitar body and headstock while scale-length math constrained the neck. Related tests used the system to draw between 23 anchor points and turn neural spikes into a 643-note performance.

workflowPRIMARY2026-09-12
Blender previs: creator plans a longer animation with GPT-6 Astra and Seedance 2.5

A creator used Blender to block scenes, cameras, framing, and timing before generating finished shots with GPT-6 Astra and Seedance 2.5. The project used seven image references, four previs clips, and extensive editing and splicing.

workflowSECONDARY2026-09-09
GPT-6 Astra reportedly rebuilds a studio in Blender from 5 photos and 3 panoramas in 11 minutes

A creator says GPT-6 Astra recreated a studio as a Blender scene from five photos and three panoramas in 11 minutes. The model and web viewer were published for inspection, while a separate demo showed a similar office.

workflowSECONDARY2026-09-08
Higgsfield demos GPT-6 Astra converting references into Blender models

Higgsfield demoed GPT-6 Astra turning visual references and plans into editable Blender models, including nail art, an AirPods case, a Mies house, and Space Shuttle Discovery. The shuttle demo contains 192 assemblies.

workflowSECONDARY2026-09-08
Higgsfield demos GPT-6 Astra building interactive 3D tools

Higgsfield demoed GPT-6 Astra creating interactive 3D experiences including a wardrobe, room planner, Tokyo rail tracker, and hand-tracked story theatre. A Spline robot demo adds collision detection and pose correction to its walking solver.

workflowSECONDARY2026-09-07
ARQ publishes storyboard-first workflow for 20- to 30-second AI film generations

ARQ breaks longer films into 20- to 30-second generations, planning shots and A-roll/B-roll before generation. The workflow uses still references, Blender gray-boxing, Fable 5.1 prompts, Seedance 2.5, and a final CapCut edit.

workflowSECONDARY2026-09-07
Creators ship browser games and Godot projects with GPT-6 Astra

Creators have shared browser games, Godot projects, simulations, and a released tower-defense game made or finished with GPT-6 Astra. Reported workflows combine Astra with Blender, Three.js, Fable, Godot, and imported 3D assets.

workflowSECONDARY2026-09-07
Higgsfield demos GPT-6 Astra building interactive 3D explainers

Higgsfield demos Astra-built interactive models for a beating heart, ant colony, building systems, and music scores. Other examples include an Ancient Egypt classroom lesson, a virtual-city disaster test, and a 3D product website.

workflowPRIMARY2026-09-06
GPT-6 Astra users build editable Blender models from photos, plans, and scans

Creators report using GPT-6 Astra, reference materials, and Blender to build editable 3D models. Reported results include an 11-minute studio model, a 3D-printable replacement part, and a cleaned RealityScan mesh.

workflowSECONDARY2026-09-05
Creators report GPT-6 Astra builds playable web and 3D games

Developers report publishing playable web and 3D games built with GPT-6 Astra. Reported projects include a four-level Pitfall clone and Blender/Godot builds; one tutorial covers four games made in about two hours.

workflowSECONDARY2026-09-05
Higgsfield says GPT-6 Astra turns floor plans into Blender walkthroughs

Higgsfield says Astra converted a floor plan into scene code, a Blender location model, and a Cycles render. Separately, a creator says it made a to-scale cabin walkthrough from a 38-page PDF in about 10 minutes.

workflowSECONDARY2026-09-05
Higgsfield says GPT-6 Astra takes anime film from brief to export

Higgsfield says Astra planned a sword-fight film, made Blender previs, generated Seedance 2.5 shots, and edited a final cut. The company says the workflow retained its characters and location across the project.

workflowSECONDARY2026-09-03
Higgsfield claims GPT-6 Astra builds 3D walkthroughs from floor plans

Higgsfield says GPT-6 Astra reconstructed a floor plan in Blender, furnished and lit it, then ray-traced a walkthrough in Supercomputer. A separate company demo shows a playable FPS made with the approach, but the evidence comes from vendor demonstrations rather than independent tests.

releaseSECONDARY2026-09-02
Higgsfield adds Blender camera paths for AI-video takes

Higgsfield's Blender plugin lets creators set camera paths, actor placement, and timing before generating AI-video takes. A phone can also serve as a virtual camera while Blender supplies the scene.

workflowPRIMARY2026-08-16
Blender previs gives Seedance planned camera references

Rainisto's workflow turns a screenplay into a rough Blender animation and uses it as Seedance video reference. The Blender timeline preserves planned cuts, lenses, and camera angles before generation.

workflowSECONDARY2026-07-27
Coding agents ship playable game prototypes in Blender, Three.js, and Claude Code

Creators shared playable game prototypes built with coding agents, including Codex rebuilding Octane in Blender, a Red Alert clone, a Three.js arena shooter, and a Claude Code tank game. Other demos used single-file browser-game scaffolds.

workflowSECONDARY2026-07-26
AI agents generate playable 3D game demos in Blender and Godot

New Opus 5, Codex, and Fable demos showed agents creating 3D worlds, Blender assets, Godot ports, and one-shot games. Pushback focused on whether the clips become games worth playing.

newsSECONDARY2026-07-13
GPT-5.6 Sol demos add Blender, After Effects, Three.js, and SQL DOOM builds

Min Choi collected early GPT-5.6 Sol builds spanning Blender scenes, After Effects automation, Three.js characters, UI cloning, SQL DOOM, and Claude Code tests. Meng To also published a video-to-HTML workflow.

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