Interior AI adds custom wallpaper to editable rooms
Interior AI now lets users apply uploaded wallpaper textures to walls or objects in editable rooms. The editor also offers live style previews and photorealistic renders in about 20 seconds.

TL;DR
- Custom wallpaper uploads can now be applied inside Interior AI's editable rooms, as the new demo shows.
- The Render button turns the current 3D viewpoint into a photorealistic still in about 20 seconds, according to the announcement.
- The editor is already live in Interior AI, which the developer confirmed in a follow-up.
Custom wallpaper is the standout in the latest demo: an uploaded texture can cover an object as well as a wall. The developer has already removed Blender from a feature that Interior AI now advertises as a phone-video-to-3D workflow.
Custom wallpaper and materials
Interior AI developer Pieter Levels said getting an image model to place a supplied wallpaper correctly had been difficult. The new editor applies the uploaded texture to a chosen surface in the room's 3D model.
Individual object materials are editable too, as Levels demonstrated in the wallpaper thread.
Video-to-3D rooms
Levels described four years of photo-in, redesign-out operation when introducing the feature. The existing photo workflow takes a room image and a selected style, then generates redesigned stills.
His early 3D experiments also accepted photos and floor plans as inputs, according to the announcement thread. For walkthrough uploads, Levels said in a reply that video was sufficient without LiDAR.
In an early working demo, users could:
- Empty the room completely.
- Move furniture.
- Remove individual furniture items.
- Repaint walls, floors, ceilings and objects.
The subsequent launch supported walkthrough videos of a living room or an entire floor, with the result becoming a walkable, editable space.
Style previews and photorealistic renders
Hovering over the Style menu previews presets directly in 3D, as Levels demonstrated in a later update. Rendering is a separate step: the selected camera perspective becomes a photorealistic image, with a claimed wait of about 20 seconds.
Floor-plan mode
The editor now includes a top-down floor-plan view alongside its navigable room view. When announcing it, Levels floated a formal floor-plan export as a possible later addition.
Blender to Three.js
The first release used a custom headless Blender build running on a VPS. Three.js already handled the viewer, which Levels clarified in an early reply.
He subsequently removed Blender, describing the implementation as “just @threejs.”
There was also a realism-versus-editability tradeoff in his experiments: Levels said he had tried baking, but then could no longer move objects.
Planned Seedance walkthroughs
Levels's next proposed experiment is to feed a walkthrough of the edited 3D room into a video model such as Seedance, aiming for a fully photorealistic video of the redesign.