Claude Sonnet 5.5 renders a hand-painted music-video remake with roughly 15 subagents
A creator used Opus 5.5 for research and frames, then Sonnet 5.5 with roughly 15 subagents to render a hand-painted music-video remake. The workflow studied the original frame by frame to match choreography to the beat.

TL;DR
- A 3:47 hand-painted Gangnam Style remake puts Clawd characters through beat-matched choreography; LLMJunky's film includes a reluctant horse and a view counter that overflows.
- Opus 5.5 researched, planned and drew concept frames; Sonnet 5.5 built the animation. LLMJunky's production breakdown puts the combined job at about five hours on Max, with roughly two hours for Sonnet.
- The production split the song into 14 chapters for parallel agents, following the frame-by-frame study and storyboard specified in LLMJunky's posted prompt.
- The two versions look similar in LLMJunky's stacked comparison, but Sonnet inherited Opus's reference frames and code, as LLMJunky later clarified.
The published skill contains a beat-locked dance library and complete example projects without the songs. John Heibel's animation base supplies a Clawd rig with 31 acted emotions and a headless renderer.
CLAWDNAM STYLE
The remake follows a dance from a sandbox across a painted world. One horse refuses to join until the end, while a view counter reaches 2,147,483,647 and rolls over, according to the project's account of the film. It runs the full 3:47 song at 24 fps, or 5,460 frames.
The remix brief
The posted prompt asked for a hand-painted cartoon of the original video using Heibel's ClaudeAnimationBase and its animation guide. Its production constraints were specific:
- Download the original and study it frame by frame before planning.
- Recast the artist and dancers as distinct, consistent Clawd characters.
- Preserve the recognizable choreography and put the big moves on the beat.
- Give the video a funny new concept rather than copying shots exactly.
- Play the whole song with continuous transitions.
- Allow motion graphics and text, but omit lyrics.
- Storyboard first, then assign work to subagents. The brief specified Opus 5.5 for all agents.
- Give the production as much time as it needs.
Beat-locked chapters
The skill's production guide spells out the handoffs behind the parallel build:
- Study the source video's cast, sets, moves and shot structure.
- Measure the song's beat grid, bars, sections and dropouts. For this film, the project README reports 132 BPM and a millisecond-measured grid.
- Set the concept, cast sheets and sets before animating scenes.
- Give each song section to an agent with a shared guide and specified chapter boundaries. The finished film used 14 chapters and 14 subagents.
- Review character consistency, chapter seams, frames and final audio sync, then encode the master, 1080p file and preview.
The repo extends the base kit with costumes, poses, singing mouths and a beat-locked move library. LLMJunky's reply credits Heibel's work in the underlying repository.
Code-painted frames
Heibel's ClaudeAnimationBase draws with p5.js and p5.brush; its render.mjs generates contact sheets and MP4s using headless Chrome and ffmpeg. The skill adds scripts for downloading the reference, analyzing audio, checking synchronization and reviewing frames. A separate starks_arq clip demonstrates the code-made-video approach.
Opus plans, Sonnet animates
The actual run departed from the all-Opus brief. Opus did the research, writing, story and original concept frames, then Sonnet built from that work with roughly 15 subagents, LLMJunky reported. The project README counts 14 chapter-building agents; the creator's later estimate rounds the Sonnet team to about 15.
The comparison is a handoff test, not a clean model contest: Sonnet had Opus's frames and code as references, LLMJunky acknowledged.
Papercut's earlier pass
Before CLAWDNAM STYLE, LLMJunky posted Papercut, an Opus-planned and rendered reimagining of Linkin Park's video. Its conceit takes the title literally: the cartoon is painted on paper, with tears in the page, as LLMJunky explained.
The creator called that run a one-shot in a reply, estimated five to six hours on Max, and said another pass could have fixed some jump cuts in a later reply.
The downloadable skill
The GitHub repository provides a Claude Code skill, installation instructions, example projects and the animation extensions. It calls for Node.js, Chrome, ffmpeg, yt-dlp and Python with numpy and Pillow; the skill clones ClaudeAnimationBase during setup. LLMJunky identified Claude Code as the environment used for the earlier Papercut run.
The example projects omit the copyrighted songs. The repo's music-rights note says publication requires permission from the rights holders and warns that platforms may mute or remove videos using the tracks.