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Danny Limanseta shares a playable Three.js parcel delivery game built mainly with Sonnet

Danny Limanseta shared a playable desktop-browser parcel delivery game built mainly with Sonnet in Three.js. His development posts explain the model choice and discuss trailer revisions and a shader issue in the rainy, Hong Kong-inspired project.

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Danny Limanseta shares a playable Three.js parcel delivery game built mainly with Sonnet
Danny Limanseta shares a playable Three.js parcel delivery game built mainly with Sonnet

TL;DR

A delivery can revolve around a fly named Clive in Night Courier, which lists more than 100 standalone parcel stories. Product designer Danny Limanseta also had Sonnet make the gameplay trailer.

Night Courier

Players ride a scooter through six districts of Fogport as a tuxedo-cat courier for Meow Express, according to the current game listing. The city takes its inspiration from 1990s Hong Kong.

Customers sometimes invite the courier into four mini-games:

  • Mahjong match-3
  • A claw machine
  • Karaoke
  • Catching flies with chopsticks

A live parcel camera tracks cargo, and bumpy riding damages it, according to the game description. Fragile parcels can cost tips, a pleasingly fussy detail in a chill driving game.

Code-built 3D models

Every 3D model in the game was made in code by Sonnet 5.5, Limanseta said in a reply. He rates Opus as marginally better, but says its slower speed and higher cost keep him on Sonnet for most of this project.

Trailer revisions

The trailer needed repeated direction: Limanseta said he had to direct Sonnet “multiple times to make it better.”

Purchased sound effects

Limanseta bought a sound-effects library, then asked the model to find sounds within it.

Max 20x usage

Limanseta estimates that making one game with Sonnet 5.5 takes about 20% of his weekly allowance on Claude Code's Max 20x plan. He works on multiple games simultaneously to make use of that capacity.

Anthropic's official plan table lists Max 20x at $200 a month.

Desktop access and shader bug

Night Courier is free to play on Wavedash, with the creator's follow-up specifying desktop browsers only. Limanseta chose Wavedash because he considers it friendlier to AI games.

The playable build hasn't been optimized yet. In another reply, he acknowledged that some shaders appeared to be failing and said he'd check.

He says he's making these games for fun and isn't focused on “productizing” them.

Treetop Tales

Limanseta also launched Treetop Tales, a treehouse sandbox he describes in his launch thread:

  • Place a block; rope bridges, slides and rocket ships appear automatically.
  • Find 119 secrets, from pirate ships to paddling pools with rubber ducks.
  • Watch sunset bring lanterns, fireflies and an aurora.
  • Play free on desktop or phone, with no timers or goals. Limanseta recommends desktop.

Treetop Tales block-placement demo

Following a player's suggestion, he is also considering first-person exploration of the treehouse.

Further reading

Discussion across the web

Where this story is being discussed, in original context.

On X· 4 threads
TL;DR2 posts
Code-built 3D models1 post
Desktop access and shader bug4 posts
Treetop Tales1 post
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