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It Wants You to Stay developer lists all asset credits on the game’s website

AIandDesign says the website for It Wants You to Stay now lists all asset credits, which were already in the game. Amid criticism of AI assets, the developer offered artists a profit split to replace its 3D models.

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It Wants You to Stay developer lists all asset credits on the game’s website
It Wants You to Stay developer lists all asset credits on the game’s website

TL;DR

CAL21's locker model linked in the dispute was published in December 2022. The studio's Steam disclosure also covers AI-generated video.

Website credits

AIandDesign, the developer behind It Wants You To Stay, said every creator was credited inside the game and that it maintained records to track attribution. During replies about a model credit, the developer acknowledged that it was not also listed on the website.

The subsequent update said the website's credits page now listed everything.

Making the asset trail public is a welcome outcome from an otherwise hostile exchange.

CAL21 locker

The locker AIandDesign linked during the exchange is CAL21's “Metal Gym/Boxing Locker,” available free under CC Attribution. That license requires creator credit wherever the model is reused, according to Sketchfab's license guide.

AIandDesign defended the asset's appearance by pointing to the game's deliberately lo-fi, old-VHS presentation.

Revenue-split offer

AIandDesign initially offered a 50/50 profit split to an artist willing to hand-model all the game's models, saying it lacked money to commission the work.

The developer's follow-up specified three conditions:

  1. Human-made replacements for all 3D models.
  2. Models “much better” than the existing ones.
  3. No upfront payment, with a 50/50 revenue split after release. The developer also floated 60/40 for “really good” art.

Godot and coding subscriptions

Responding to an argument that it had “$300” available for models, AIandDesign said the subscription fees funded coding work. The developer listed three uses for those subscriptions:

  • Its own apps.
  • Basic game code.
  • Client work.

The technical description was straightforward Godot coding with Claude and OpenAI models, without MCP.

Having coded for decades, AIandDesign said it could now complete work in days that previously took months. The developer also claimed authorship despite delegating “grunt work” to AI, comparing that division of labor to a film director working with a crew.

Steam Early Access

AIandDesign's store-page announcement projected Early Access in two or three weeks. The Steam listing gives a later planned release date of February 1, 2027.

The store's Early Access FAQ adds two concrete commitments, both framed as current plans:

  • An estimated three to five months in Early Access, with cutscene improvements, bug fixes, and changes driven by player feedback.
  • The same base price during Early Access and at full release, with updates and the full version included without an upgrade charge.

Further reading

Discussion across the web

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