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Magnific demonstrates storyboard animation and 4K exports in Move

Magnific’s Move walkthrough shows how to animate uploaded storyboards with prompts for transitions. It also demonstrates targeted edits, project branching and MP4 exports up to 4K.

4 min read
Magnific demonstrates storyboard animation and 4K exports in Move
Magnific demonstrates storyboard animation and 4K exports in Move

TL;DR

Move writes animation as HTML, using HeyGen’s open-source HyperFrames framework. In a pleasingly fussy creative brief, techhalla limited magenta to 4% of the frame and banned stretched or rotated logos.

Storyboard animation

The starter prompt in the upload instructions is: “Based on this storyboard, create the Motion.” The accompanying controls establish:

  1. Frame order.
  2. Output format.
  3. Animation duration.

A second prompt supplies the action between frames. The company’s transition example reads:

Raise the circle, let the wave lift the square and loop the ribbon around the circle, then ease into the final frame.

The workflow then moves to a preview and requests for adjustments.

Editable layers and branches

Individual layers remain editable after generation. Comments can point to a specific element rather than describing its location in a general prompt.

Three requests illustrated in CharaspowerAI’s walkthrough show the intended granularity:

  • “Make the title bigger.”
  • “Slow down the final reveal.”
  • “Make the transition smoother.”

Each edit creates a new version. Earlier versions can become branches, and alternatives can be compared without discarding the previous direction, as the branching walkthrough describes.

A 128 BPM motion brief

For a music-led film, techhalla prepared the assets in Magnific One before assembling them in Move:

  1. Generate a base portrait for each character.
  2. Reuse the character prompt, changing only the mood; generate props and backdrops separately.
  3. Attach the track and ask Move to cut on the beat.

A base character prompt followed by separate mood variations

The creator specified eight timed sections for a roughly 30-second film at 128 BPM:

  • Cold open, 0.00-2.76 seconds: A logo badge drops into the O; letters snap in on the count.
  • Fanzine, 2.76-6.51: Stepped cut-out letters at 12 fps, with character hits on kicks and scissors on snares.
  • Pixilation, 6.51-10.26: Wooden MOVE letters step along a street and up stairs.
  • Mod target, 10.26-14.01: Rings pulse on kicks, turn 45 degrees on snares, and swap character moods inside.
  • Amp/VU, 14.01-17.76: A speaker cone pumps, letters tear through its grille, and a meter needle hits red.
  • Flyposting, 17.76-21.51: A different poster lands on the wall each beat.
  • Rapid fire, 21.51-25.26: Each beat pairs a mood cut-out with a word, remixing the five visual styles.
  • Count-in and ending, 25.26-29.83: M, O, V and E rebuild before the final logo lockup.

The master prompt supplied the words, palette and action for each part of the song. Frame comments took the project from v1 to v7, including a request to replace a line with a strip of tape that “slaps on the beat.”

Templates, formats and languages

CharaspowerAI reported 68 starting templates in a setup walkthrough. Each template exposes its original prompt, according to the company’s announcement.

Projects can incorporate uploaded assets and a Brand Kit. The demonstrated output variants include:

  • Frame shape: Layouts adapt between 16:9, 9:16 and 1:1, as the aspect-ratio demo shows. The launch post describes recomposing shots rather than cropping them.
  • Language: Prompts can be written in the user’s own language, with text and voiceover requested in another. Magnific gives “make it in French” as an example.

4K exports and access

The Move product page lists these export settings:

  • MP4 output.
  • 1080p or 4K resolution.
  • Up to 60 fps.

The launch announcement adds a maximum duration of 180 seconds and places Move under Motion graphics inside Magnific.

Magnific also acknowledged an unspecified error beneath its template launch and said the team was working on a fix.

3D blocking before a video-model pass

Magnific’s launch example builds a Lego-house assembly in Move to establish layout, timing and camera movement. The exported clip then goes into Seedance 2.5 for a realistic finish.

Further reading

Discussion across the web

Where this story is being discussed, in original context.

On X· 6 threads
TL;DR4 posts
Storyboard animation2 posts
Editable layers and branches2 posts
A 128 BPM motion brief2 posts
Templates, formats and languages5 posts
4K exports and access1 post
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