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Seedance creators publish storyboard prompts for Seedance 2 settings

Creators shared Seedance prompt blocks for noir shorts, ads, ASMR spots, and cinéma vérité scenes. The workflows pair storyboard panels, GPT Image 2 references, and Seedance 2 generation settings.

7 min read
Seedance creators publish storyboard prompts for Seedance 2 settings
Seedance creators publish storyboard prompts for Seedance 2 settings

TL;DR

The Dreamina Seedance 2.0 page says the official creator surface supports images, videos, audio, and text references, while the fal reference-to-video docs expose the prompt syntax: @Image1, @Video1, @Audio1. The Dreamina Seedance hub says Seedance 2.5 supports up to 30-second continuous scenes and up to 50 inputs. kaigani linked the playable My Puppet Band page, which came out of a Seedance-to-Gemini-to-Claude Code loop.

Official limits

The official sources explain why creator prompts are being written as tight timed blocks. The ByteDance Seedance 2.0 page describes a unified multimodal audio-video architecture for text, image, audio, and video inputs, and the BytePlus Seedance product page lists 4 to 15 second durations at 480P, 720P, 1080P, and 4K.

  • Reference syntax: the fal reference-to-video docs say prompts can refer to @Image1, @Video1, and @Audio1.
  • Reference counts: the same docs list up to 9 images, 3 videos, and 3 audio clips, with total reference files capped across modalities.
  • Audio: the docs list generate_audio for synchronized audio, and rainisto's API note says the 15-second video and 15-second audio limits appear separate in the API.

Dreamina 2.5 is the bigger unlock if the posted specs land as described. hasantoxr's Dreamina 2.5 post says the global launch adds up to 50 multimodal reference assets, up to 30-second continuous generation, professional editing, multilingual creation, and an end-to-end workflow inside Dreamina.

Storyboard sheets

AllaAisling split “The Last Slice” into two artifacts: a storyboard sheet prompt, then a Seedance prompt using that sheet as visual reference.

The noir storyboard uses eight 1.9-second panels:

  1. The crime scene: an empty pizza box.
  2. The detective: trench coat, fedora, cigarette.
  3. The lineup: three nervous roommates.
  4. Suspect one: denial under hard light.
  5. The evidence: tomato sauce smear.
  6. The turn: the detective looks down.
  7. The culprit: a cat with sauce on its whisker.
  8. The getaway: the cat exits without remorse.

“The Sock Thief” repeats the same two-step pattern in claymation: the storyboard prompt asks for a 4x2 prison-break sheet, and the Seedance animation prompt maps the panels into 0 to 1.9 second beats with 12fps timing, frame jitter, squash-and-stretch clay physics, and no captions.

Second-by-second direction

techhalla's prompt drops use a cleaner production template than most one-shot AI video prompts.

The pirate short is organized as:

  • Style plus camera plus atmosphere: gritty live-action footage, handheld shake, daylight, film grain.
  • Image references: a provided photo used as strict likeness for the pirate.
  • Timeline: 0 to 3 seconds, 3 to 6 seconds, 6 to 8 seconds, 8 to 10 seconds, 10 to 13 seconds, 13 to 15 seconds.
  • Quality boosters: real-world physics, stable likeness, coherent faces, cinematic lighting.

The same timed-shot grammar appears in techhalla's Paris prompt, which uses 0 to 3, 3 to 7, 7 to 11, and 11 to 15 second beats for a 1970s cinéma vérité scene. One reply asked about the output, and techhalla said it was raw output in a follow-up.

Reference stacks

MayorKingAI's parkour thread shows the reference-stack version of the workflow: build character and location assets first, then hand Seedance the motion plan.

In MayorKingAI's character post, the character starts in Midjourney and becomes a GPT Image 2 sheet with front, portrait, and rear views. The environment post adds a Blade Runner-inspired city, and the final Seedance prompt names [Image 1] for the runner and [Image 2] for the location before specifying camera, timeline, SFX, and quality anchors.

The thread also linked Leonardo.Ai as the creation surface.

Spec ads and ambient audio

The commercial prompts read like client briefs with shot timing, product behavior, sound design, and negative constraints.

AIwithSynthia's product prompts use exact-character references for beauty and beverage spots: the lipstick prompt preserves face, hairstyle, outfit, jewelry, and body proportions, while the Sprite-inspired prompt adds can opening, fizz, fountains, skateboard wheels, and the line “Stay cool. Stay fresh.”

The cookie ASMR post packages the whole ad as a storyboard plus video prompt:

  • Format: 15 seconds, 16:9, POV hands only.
  • Visuals: wrapper, milk pour, cookie dip, cookie break, hero shot.
  • Audio: wrapper crinkles, milk pouring, glass clinks, cookie crunch, tabletop taps.
  • Graphics: animated doodle words only, no captions, logos, or watermarks.

Uncanny_Harry's Runway contest ad used Suno for a folk-song reference, image models for references, and Seedance 2.0 for animation in the Paddy's Panacea post. That is a real brand-film workflow hiding inside a contest entry.

Longer cuts

Short-form prompts are stretching into multi-minute pipelines, usually through stitching, agents, or mixed-model edits.

AIwithSynthia posted “The Wrong Date” as a 90-second romantic comedy using Seedance and GPT on OpenArt Director, with a single character maintained across a café meet-cute, park walk, bookstore visit, and sunset riverfront ending in the full prompt.

Ozan Sihay's “INTEGRATION” is a 9-minute mockumentary about aliens living among humans. The tool list credits ChatGPT and Claude for script development, GPT Image 2 and Nano Banana 2 for images, Gemini Omni Flash, Kling 3.0, Seedance 2.0, and Grok Imagine 1.5 for video, Topaz for upscale, Suno and Epidemic Sound for music, and Premiere Pro for editing.

The constraint is speed and credits. BLVCKLIGHTai said scripts that would take 4 to 6 hours by hand took two days with the inVideo agent, and he ran out of gifted credits multiple times trying to make a 2 to 3 minute film in his test note. In a follow-up, he said agents can get credit-heavy and that multiple-character lip sync with custom audio is still a pain point across video tools.

Game prototypes

kaigani used Seedance as the front end for game ideation, then passed the output through analysis and coding agents.

The workflow:

  1. Start with a category and one-line game idea, such as “My Puppet Band,” then generate the concept video in Seedance in kaigani's first post.
  2. Have Gemini watch the video and write a game design brief, while ChatGPT via Codex reads key screens and creates screen mockups in the second step.
  3. Give the brief and screens to Claude Code, then build the game into QLOBE Kids in kaigani's build step.

kaigani linked the playable My Puppet Band game, and later posted three original café scenes written by Claude Opus 5 in a follow-up.

Further reading

Discussion across the web

Where this story is being discussed, in original context.

On X· 5 threads
TL;DR2 posts
Second-by-second direction1 post
Reference stacks4 posts
Spec ads and ambient audio2 posts
Game prototypes3 posts
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