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World Labs Atlas converts Midjourney 8.1 images into textured 3D models

Erik Luo demonstrates Atlas turning Midjourney 8.1 images into textured, rotatable 3D characters and a stylized room. He reports better output from AI-generated inputs.

3 min read
World Labs Atlas converts Midjourney 8.1 images into textured 3D models
World Labs Atlas converts Midjourney 8.1 images into textured 3D models

TL;DR

Atlas can invent connecting spaces between unrelated reference images, including hallways and doorways. Its beta documentation also describes masked edits across multiple viewpoints, with black pixels marking what changes and white pixels preserving the image.

Midjourney concepts to Atlas

Erik Luo used Midjourney 8.1 for the input art, as his thread confirms. After getting access to Atlas, he declared image-to-3D “basically solved.”

The concept-to-3D handoff is a delight; Luo called Atlas “magic” in a follow-up.

Camera poses and masked edits

Atlas's documented API workflow has three stages:

  1. Pose the images. images2PosedRGBD returns each image with an estimated camera and depth map. Together, these describe its color, viewpoint, and visible geometry.
  2. Generate new views. atlasGenerate takes those posed views as contextFrames and renders at specified targetCameras. Setting returnDepth: true supplies depth alongside the new images, allowing them to become context for subsequent requests.
  3. Edit objects. atlasMasked removes, replaces, or adds objects across posed views. Each image gets a grayscale mask and a matching target camera; the mask covers the object in every affected view.

World Labs warns that geometry or appearance errors in generated views can carry into later requests.

Point clouds, splats, and GLB

Atlas supports two explicit 3D output types, according to World Labs:

  • Point clouds: estimates of scene geometry, assembled from images and depth.
  • Gaussian splats: complete scenes that render on-device at high resolution and frame rates.

The splats2Mesh task adds a conversion route from an existing Gaussian splat scene to a GLB mesh, with optional textures or vertex colors. The documented mesh conversion is a separate operation from generating new views.

Concept art, Blender, and gameplay

In a separate game-environment discussion, kiaran_ritchie credited the creator with doing the world-building in the concept image. He also described the work remaining around an AI-generated environment:

  • Editing: the environment was already in Blender and could be tweaked, according to a follow-up reply.
  • Narrative: generating the environment need not give AI control of the story.
  • Gameplay: he said there was “no chance” of one-shotting decent gameplay, while calling the tools “a big accelerant” in skilled hands.

AI images and apartment tours

For AI-generated inputs, Luo said in a reply, “I find Atlas’s output is better.” He also expected real photos to work well.

bennash reported a “total failure” on his first few attempts to make something resembling a Matterport tour of his apartment.

For reconstruction, World Labs' input guidance specifies:

  • Sharp images with overlapping views of the same location.
  • A mostly static scene.
  • Similar exposure and lighting across images.

World Labs also says Atlas imagines regions absent from the inputs; additional photos give it more observed context.

Beta access

World Labs opened early access to select partners in its September 1 announcement, with an access-request form. By Luo's account, people could still apply for beta testing, and Atlas was rolling out.

Luo's public-release prediction included “I think” and no date. The beta API reference publishes task schemas, while the workflow docs say task availability depends on the account.

Further reading

Discussion across the web

Where this story is being discussed, in original context.

On X· 5 threads
TL;DR3 posts
Midjourney concepts to Atlas2 posts
Concept art, Blender, and gameplay2 posts
AI images and apartment tours1 post
Beta access2 posts
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