Creators are using Kling 3.0 for anime tests, multi-scene clips in ComfyUI, and Hedra-driven reference generation with Motion Control. Try it when you need continuity across beats instead of separate one-off animations.

The clearest pattern is that creators are using Kling 3.0 less for one-off spectacle shots and more for continuity across a short sequence. In Artedeingenio's anime test, the output keeps a pink-haired cat-eared character coherent while cycling through poses, effects, and background changes, which makes the model look more useful for stylized clip production than for isolated hero frames.
That same continuity shows up in previs. Halim Alrasihi's demo describes a two-part setup: Hedra Agent generates characters, locations, and coverage angles, then human actors provide the performance driving the final shots. A related post on the same setup frames the tradeoff clearly: the agent handles technical reference generation, leaving the creator to focus on directing performance.
The most concrete production recipe comes from hellorob's workflow, which uses Kling 3.0 Multi Shot inside ComfyUI. The structure is simple: start with product or character images, set total runtime and number of scenes, let an LLM draft prompts and timing for each beat, then manually refine before generating the full multi-scene video. The attached project is available through the ComfyUI workflow page.
Other creators are slotting Kling into mixed-tool pipelines rather than using it alone. Anima Labs' character piece starts with Midjourney for 2D design, moves through Nano Banana Pro for 3D, and uses Kling 2.6 for animation, while Artedeingenio's surreal city clip shows the same broader instinct: use a strong still-image aesthetic first, then let Kling supply motion and camera travel across the beat.
I think not many people are using @Kling_ai 3.0 for anime, and honestly, it looks great. I’ll share this prompt with my subscribers as well.
This is a powerful combination: 1) Directing an AI agent to generate characters, locations and all the angles I need for my dialogue shots 2) Using human actors to drive the performance of my characters The agent handles the technical side and I can focus on performance:
Kling 3.0's Multi Shot feature is underrated. I built this ComfyUI workflow to have balance between creative control & automation. Here's how it works: Input images of product/character → Select total duration and # of scenes → LLM gens all prompts and timing → You refine Show more
Tonight, I'm introducing a new character I created some time ago, a sort of shaman warrior. I really liked the idea of incorporating eyes into his equipment, and I was curious to see how the blue flames would animate AI tools : Midjourney (2D) + Nano Banana Pro (3D) @freepik Show more
I think I'm going to try fusing these two together! I'm also thinking about how to create more group shots from time to time. I always try to think about the relationships between the characters in our stories. AI tools : Midjourney (2D) / @krea_ai : Nano Banana Pro (3D) /