ComfyUI users document local video setups for LTX2, loops, and TTS
Reddit creators compared local AI video workflows for ComfyUI, including RTX workstation choices, inbetweening, talking-character sync, LTX2 generation, and Resolve edits. The setups point to local pipelines that combine generation, synchronization, and post-production tools.

TL;DR
- HyperSpazdik’s loop post found that an LTX2.3 first-frame-last-frame subgraph could loop cleanly when the same image was fed as both the first and final frame.
- The local Camacho workflow packed TTS audio, key-frame face replacement, LTX2 footage generation, and DaVinci Resolve assembly into a fully local pipeline on an 8 GB RTX 3060.
- The inbetweening question framed ComfyUI as a way around online tools that cap animation interpolation at five seconds.
- The workstation build post put local image-to-video for band and music-promo clips inside a $2,700 offline PC budget with an RTX 5070 Ti under consideration.
ComfyUI is showing up less as a one-click video app and more as a patch bay for local motion workflows. One creator’s loop fix came down to a first-frame-last-frame setup, while another creator’s finished scene chained speech generation, masked key frames, LTX2, and editing. The named stack points back to public project anchors like ComfyUI, LTX-Video, and DaVinci Resolve, but the Reddit posts are useful because they show the seams creators are actually fighting.
LTX2.3 loop repair
How to create an infinitely looping video?
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The original looping attempt had four steps:
- Run image-to-video with LTX2.3.
- Save the last frame as an image.
- Run an LTX2.3 first-frame-last-frame node with that saved frame as the first frame and the original image as the last frame.
- Merge the two videos.
That produced a visible shift at the join. After fixing the first-frame-last-frame subgraph, HyperSpazdik reported that using the same image as both the first and last frame created the loop.
A local parody pipeline
In the sprit of Independence Day... (enable sound)
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The clearest finished workflow came from a creator who said the whole clip was made locally on a 3060 with 8 GB VRAM and 48 GB system RAM.
Their pipeline:
- Sample Camacho addressing Congress, then use the WAV with
tts_audio_suiteandindexTTS2in ComfyUI to generate speech audio. - Use screen caps,
klein9b, andseg3masking to swap Bill Pullman with Camacho in three key frames. - Feed the audio files and key frames into LTX2 to generate footage.
- Splice the result in DaVinci Resolve.
That is a creator stack, not a model demo: voice, identity swap, video synthesis, then an editor pass.
Talking-character sync
Anyone know what workflow this channel uses for the talking character?
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The talking-character question was narrower than generic AI video. The target was a faceless-video format where an AI character talks to camera in sync with the creator’s own voiceover.
The reference was a YouTube example shared in the post. The open workflow problem: character consistency, camera-facing performance, and voice sync in one repeatable pipeline.
Inbetweening length control
What would be the best Model for ComfyUI workflow for inbetweening?
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An animator asked for open-source ComfyUI models for inbetweening because online tools generate five-second videos when the job sometimes needs only half a second or one second.
The useful detail is the duration constraint. For animators, the appeal of a custom ComfyUI graph is not just local generation, it is control over the length of the interpolation.
The offline music-promo box
Apologies if this has been asked a zillion times
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The hardware-shopping post described a basic local offline AI workstation for image-to-video work on band and music-promotion clips.
The constraints were specific:
- 8 to 10 second videos.
- No sound required.
- Roughly $2,700 build budget.
- RTX 5070 Ti suggested by someone else.
That frames local video generation as a production workstation question before it becomes a model comparison.
The realism meta
What's the current META for realism local video gen?
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A separate creator asked for the current local-video realism meta because they were tired of limited cloud-hosted video generators.
That post adds the pressure behind the rest of the thread cluster: local creators are comparing loops, inbetweening, talking characters, hardware, and realism because hosted systems still impose workflow limits.