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ComfyUI

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WORKFLOW8th November
GlennHasABeard runs MiniMax H3 locally on a 12GB RTX 3060

GlennHasABeard reports running MiniMax H3 in ComfyUI on a 12GB RTX 3060 with int8 weights at 20 steps. Each 15-second clip takes about an hour, and his soup demo was upscaled to 4K with Topaz.

WORKFLOW5th November
Creators report removing video music while preserving dialogue and effects

Dustin Hollywood reports removing music while preserving dialogue and effects, with a Stages AI tool planned. QualitativAi describes a local ComfyUI method using Meta’s SAM Audio.

WORKFLOW1w ago
GlennHasABeard uses local MiniMax H3 to animate hidden cats, then upscales to 4K

GlennHasABeard shares prompts that constrain a hidden cat’s movement in locked-camera clips using local MiniMax H3 in ComfyUI. Topaz upscales the footage to 4K, and one render reportedly takes 50–60 minutes.

WORKFLOW2w ago
Creator reports 8 of 35 local MiniMax H3 clips needed rewrites

GlennHasABeard says eight of 35 locally rendered MiniMax H3 clips needed rewrites, three flawed results were kept and one idea was abandoned. His workflow uses ComfyUI generation and Topaz upscaling.

WORKFLOW2w ago
GlennHasABeard fixes a reversed paw print in local MiniMax H3 clips

GlennHasABeard uses constrained prompts and locked cameras for local MiniMax H3 clips in ComfyUI. He reports fixing a reversed paw print, while generation takes about an hour per 15-second clip before Topaz upscaling.

WORKFLOW2w ago
PurzBeats shows MiniMax H3 video looping in Comfy Cloud

PurzBeats demonstrates looping MiniMax H3 videos in Comfy Cloud using _pxlpshr’s node pack. Follow-up instructions cover 48 fps interpolation and a VRAM reservation setting intended to prevent memory errors on an RTX 4090.

WORKFLOW3w ago
GlennHasABeard reports hour-long renders for local 15-second MiniMax H3 clips

GlennHasABeard reports that each 15-second MiniMax H3 clip takes about an hour to render in local ComfyUI. His tests require objects to appear from the first frame or limit each subject to one timed action, followed by Topaz upscaling.

WORKFLOW3w ago
GlennHasABeard documents MiniMax H3 prompt failures in ComfyUI tests

GlennHasABeard published prompts for local MiniMax H3 tests in ComfyUI, including cat scenes and shadow transformations. The posts document character drift without a reference image, failed prompt interpretations and a Topaz upscaling step to 4K.

WORKFLOW4w ago
MiniMax H3 tests in ComfyUI expose object interaction errors

GlennHasABeard tested sequential motion and object interactions with MiniMax H3 in ComfyUI. The fixed-camera clips use Topaz upscaling, and one repeatedly opens a lid from the wrong end.

WORKFLOW1mo ago
GlennHasABeard finds MiniMax H3 holds four objects better than six in local tests

GlennHasABeard's local ComfyUI tests held four objects more reliably than six and failed to recognize a butter curler. Locked-camera clips also tested motion direction before Topaz upscaling to 4K.

WORKFLOW1mo ago
Creators test open-weight MiniMax H3 locally in ComfyUI

A creator ran open-weight MiniMax H3 locally in ComfyUI for locked-camera fog, macro practical-effect, and typewriter clips. Topaz upscaling produced 4K outputs, but the tests retained visible generation mistakes.

WORKFLOW1mo ago
GlennHasABeard tests directional prompts with local MiniMax H3

GlennHasABeard’s local MiniMax H3 tests replace a failed block-collapse prompt with sideways sliding and give growing lace a directional path. He reports roughly 50 minutes per clip in ComfyUI.

WORKFLOW1mo ago
Local MiniMax H3 tests show fire appearing despite negative prompts

A creator’s local ComfyUI renders show MiniMax H3 introducing fire despite a negative instruction in a matchbox scene. Other tests use explicit exclusions, locked cameras and sound cues to constrain short animations.

WORKFLOW1mo ago
A creator tests literal prompts for MiniMax H3 clips in ComfyUI

Local 15-second renders test transformations, a widening spiral, and a locked-camera tape measure. The creator says revising the spiral prompt changed an earlier result that drew rings instead.

WORKFLOW1mo ago
ComfyUI runs local MiniMax H3 renders for constrained motion studies

Creators used local ComfyUI renders of open-weight MiniMax H3 for constrained motion studies, including a growing paper forest, rain confined to a bowl, velvet movement, and a lemon squeeze. The outputs were upscaled after rendering.

WORKFLOW1mo ago
Creators test local MiniMax H3 in ComfyUI for 15-second motion renders

Creators used MiniMax H3 in ComfyUI to direct ordered weather changes, object transformations, and material movement in local 15-second renders. The tests also used audio cues and locked cameras, and several results were upscaled to 4K.

WORKFLOW1mo ago
Creators run MiniMax H3 locally in ComfyUI

Creators render open-weight MiniMax H3 locally in ComfyUI with timed prompts, then upscale 15-second shots to 4K in Topaz.

WORKFLOW2mo ago
MiniMax H3 gallery reports 15-second 768p render in 4:03 on RTX 5090

A MiniMax H3 workflow gallery reports a 15-second 768p render in 4:03 on an RTX 5090, while a ComfyUI implementation targets 24GB RTX 3090 Ti cards. Community tools centralize controls and preserve latent data for stitching longer runs.

WORKFLOW3mo ago
ComfyUI users tune MiniMax H3 for RTX laptop video generation

Reddit users reported MiniMax H3 running on RTX laptops after fp16 and Spectrum mods, with tests for reference video, audio, and 25-second outputs. Others warned that turbo LoRA and attention settings can hurt motion or speed.

RELEASE3mo ago
ComfyUI ships MiniMax H3 templates for 5 local video workflows

ComfyUI added MiniMax H3 templates for text-to-video, image-to-video, reference-to-video, first-and-last-frame, and in-place editing. Early Reddit tests reported errors, weak defaults, 66s generation on an RTX 5090, and license questions.

WORKFLOW4mo ago
ComfyUI users document local video setups for LTX2, loops, and TTS

Reddit creators compared local AI video workflows for ComfyUI, including RTX workstation choices, inbetweening, talking-character sync, LTX2 generation, and Resolve edits. The setups point to local pipelines that combine generation, synchronization, and post-production tools.

RELEASE4mo ago
Krea 2 Turbo releases open weights with ComfyUI workflows and 8 GB community ports

Krea 2 Turbo arrived with open weights, commercial rights, ComfyUI workflows, and community GGUF and FP8 ports that users say can run locally on modest hardware. Early benchmarks praise speed and style range, while some testers flag drift toward recognizable IP.

WORKFLOW4mo ago
SCAIL-2 transfers motion onto reference images on Comfy Cloud

PurzBeats said SCAIL-2 was highly prompt-adherent in motion-transfer tests and linked a Comfy Cloud entry point plus a workflow file. Try the workflow if you want a concrete path for adding motion to reference images instead of treating the model as a closed demo.

WORKFLOW4mo ago
ComfyUI adds 9-panel storyboard handoff into Seedance 2.0 Reference-to-Image

Creators shared storyboard-first Seedance setups that start with a reference board and then hand off ordered shots to video generation. The new examples add a nine-panel Nano Banana 2 method in ComfyUI and a match-day vlog flow driven by a storyboard image.

WORKFLOW5mo ago
Ideogram 4.0 supports bounding-box layouts in ComfyUI

A creator showed Ideogram 4.0 using structured JSON and drawn bounding boxes in ComfyUI to lock composition and text placement, then extended it through Claude Code and ComfyCloud MCP for exact-pixel variations. The posts say the model needs 12 turbo steps and the Kijai prompt-builder node is still being updated, so users should expect an evolving workflow.

RELEASE5mo ago
SenseNova U1 open-sources unified image-text generation with 2K images in ~15s

Posts report SenseTime open-sourced SenseNova U1, a unified text-image model with interleaved generation, 8-step distilled LoRA and ComfyUI workflows. They cite 2K image times around 15 seconds and H100 inference cuts to about 2 seconds, so compare it against your current image pipeline.

RELEASE6mo ago
LTX releases HDR beta with scene-linear EXR output and ComfyUI support

Posts say LTX HDR can generate HDR video or convert SDR footage to scene-linear EXR through API, ComfyUI and Hugging Face. The beta matters because EXR output is described as workable in Resolve and Nuke, but the release is still tagged v0.9.

RELEASE6mo ago
LTX 2.3 adds distilled LoRA v1.1 for better motion-audio sync

Stable Diffusion and VFX creators say LTX 2.3's distilled LoRA v1.1 improves motion and custom-audio sync. Posts show local short-film and flight-shot workflows running through ComfyUI and Resolve on consumer GPUs.

WORKFLOW7mo ago
ComfyUI users compare FLUX Fill, Klein 9B, and ControlNet box prompts for room edits

Threads outlined multi-step pipelines for turning sketches into photoreal scenes, placing furniture with red-box prompts, and swapping in a real face after generation. Prompt-only inpainting still misses precise placement, so creators are using masks, ControlNet, and cleanup passes for tighter control.

RELEASE7mo ago
Topaz launches Starlight Precise 2.5 with 4K upscaling for GenAI footage

Topaz says Starlight Precise 2.5 improves realism, cuts plastic-looking artifacts and upscales AI video to 4K in Astra, partner apps and API. Use it as a finishing pass when generated footage needs cleanup.

RELEASE7mo ago
ComfyUI adds App mode for simpler local image generation with Z-Image

A new creator tutorial says ComfyUI now has a simpler App-style mode and pairs it with Z-Image for fast local image generation. Local workflows are getting easier to start, so try it if you want to avoid node-heavy graph building on day one.

WORKFLOW7mo ago
ComfyUI adds Wan ATI trajectory drawing in a live path-control template

A new ComfyUI template lets creators draw motion paths for Wan ATI directly in the workflow instead of guessing trajectories in text. Use it to prototype camera or object movement before expanding a move into a longer multi-shot sequence.

RELEASE8mo ago
ComfyUI launches App Mode: node graphs convert into shareable no-node apps

ComfyUI introduced App Mode, which turns node graphs into simplified shareable interfaces that hide graph complexity. Use it to package reusable workflows for clients or teammates without giving up node-based control.

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