Astra
OpenAI's upcoming major model for advanced research and agentic workloads
OpenAI's upcoming major language model, currently unreleased, evaluated for mathematical research, agentic coding, and cybersecurity capabilities.
Pricing
Standard pricing, short context (≤272K input tokens). Long context (>272K): input $20/1M and output $75/1M tokens; cached input $2/1M. Short-context cached input is $1/1M. Other processing modes may have different rates.
OpenAI's official API pricing lists gpt-6-astra at $10 input and $50 output per 1M tokens for short context (≤272K input tokens). Long-context prices are $20 input and $75 output per 1M tokens; cached input is priced separately.
Model Intelligence
Recent stories
Amir Mushich used real product photos and the LTX-2.5 API to generate rotating product previews, then built the interface with Astra in Codex. Each preview links to the brand’s store.
Tutorials show Astra workflows moving from DiffUI concepts or wireframes into Codex and three.js, with transparent layers, animation, and reusable 3D skills.
A creator’s tool uploads video and exposes frames through volumetric playback, time slices, opacity controls, synchronized playback, and 360-degree orbit export.
A creator used Astra to turn an image mockup into printable papercraft instructions for a foldable pet toy. The workflow asks Astra to check and revise the design so the finished template can physically fold.
Several Codex subscribers say their paid allowances are falling rapidly during ordinary coding work. One user reported consuming 20% of a $200 plan in a day, while another reported 40% spent on a separate project.
Reported GPT-6 Astra projects include a Roblox dragon world, a prompt-responsive Minecraft screen, a first-person motion simulator, and several Three.js games. An Astra-made Mac and Windows game also added saved progress and revised controls.
Developers report publishing playable web and 3D games built with GPT-6 Astra. Reported projects include a four-level Pitfall clone and Blender/Godot builds; one tutorial covers four games made in about two hours.