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Figma Motion supports shader prompts with canvas handles in beta

Creator testing around Figma Motion now shows shader prompts, canvas handles, and keyframe retiming in the beta, alongside a detailed tutorial. Designers can keep more motion polish inside Figma before handing work to separate animation or code tools.

Figma Motion supports shader prompts with canvas handles in beta
New
Figma·25th June·5 min read
Breaking

Pika adds Seedance 2.0 Mini through MCP workflows

Pika made Seedance 2.0 Mini available through its MCP, following earlier native 4K Seedance support in the same layer. The change gives creators a cheaper and faster Seedance option inside Pika's workflow stack.

Pika adds Seedance 2.0 Mini through MCP workflows
New
Seedance·25th June·3 min read
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Briefs forJune 25

Top storiesthis week

Breaking

Figma launches Motion with timeline editing and MP4, WebM, GIF export

Figma Motion adds animation editing inside the design file with a collaborative timeline and exports to MP4, WebM, GIF, and code. Use it to keep common UI and launch-film motion work in Figma instead of handing it off to another tool.

Figma launches Motion with timeline editing and MP4, WebM, GIF export
New
Figma·24th June·5 min read
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Workflows you can try today

Today's Pick

Seedance

24th June

Seedance 2.0 4K turns viewport previews into final anime and cinematic shots

Higgsfield and creators showed Seedance 2.0 4K converting viewport previews, greybox previs, and storyboard frames into finished anime and cinematic shots. Try it if you need camera moves and blocking to survive the jump from rough 3D planning to final renders.

SeedanceCamera ControlVideo Generation
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Today's Pick

Adobe Firefly

23rd June

Adobe Firefly Boards supports 100+ artists in 'Gallery of the Future' collaboration

Organizers say Gallery of the Future brought 100+ artists and filmmakers onto one Firefly Board, with 50,000 views and a planned zine and exhibition follow-up. The project turned Boards into a real large-scale co-creation test, while participants flagged desktop-only use, character limits, and heavy-file handling as practical constraints.

Adobe FireflyDesign ToolCreative Production
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Today's Pick

Claude Code

22nd June

HyperFrames guides 5-step HTML launch video workflow with storyboard review

A creator walkthrough mapped HyperFrames into a five-step process: gather assets, write a storyboard, mine the launch repo, review static frames, then build and polish the final clip. Keep edits in HTML until the last pass, then use Studio for copy, spacing, color, and motion tweaks.

Claude CodeMulti-Tool WorkflowCreative Production
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Today's Pick

Seedance

22nd June

Seedance adds acting-style extraction for scene-to-scene reuse

A new Seedance breakdown shows how to move a chosen audition performance into fresh scenes by extracting acting style into a reusable prompt instead of copying the audition clip. Use the workflow to avoid inheriting unwanted camera movement, framing, lighting, and composition from the reference video.

SeedanceCharacter ConsistencyReference Workflow
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Prompt of the day

Gemini Omni adds reference-to-prompt video restyles with a 10-second cap

Gemini Omni adds reference-to-prompt video restyles with a 10-second cap

Creators are using Gemini Omni to read a reference design and generate a final prompt for another video model while preserving face, voice, lip sync, and gestures. Use it to separate style translation from generation, but plan around the current 10-second output limit.

GeminiStyle ReferenceVideo Editing
Claude Opus 4.8 builds one-prompt animated landing pages in creator demos

Claude Opus 4.8 builds one-prompt animated landing pages in creator demos

Creators published prompt stacks showing Claude Opus 4.8 and Gemini 3.1 Pro building animated hero sections and full landing pages, with Fable-era demos supplying longer asset maps. The workflow pushes AI web design beyond wireframes into motion, media choreography, and inspectable front-end polish.

GeminiVibe CodingDesign Tool
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