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Breaking

Google AI Studio adds native Android app creation and 1-click Antigravity export

Google said AI Studio can now build Android apps directly, add managed agents, and export projects into Antigravity with one click. Paired with Antigravity’s new 2.0 app, CLI, and SDK, the stack moves Google’s prompt-to-product workflow beyond chat demos into runnable apps and multi-agent builds.

Google AI Studio adds native Android app creation and 1-click Antigravity export
New
Agent Infrastructure·19th May·4 min read
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Briefs forMay 19

Top storiesthis week

Breaking

Claude Design raises token limits 2x across every plan

Claude Design doubled token limits across all plans. Larger sessions should give users more room to iterate on layouts and pass polished directions into Claude Code builds.

Claude Design raises token limits 2x across every plan
New
Claude Code·18th May·3 min read
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Workflows you can try today

Today's Pick

AI Tool

18th May

LTX 2.3 supports Depth-mode remakes from one base video

A creator workflow shows LTX 2.3 rebuilding the same motion from one base clip using alternate start frames and Depth control. The setup preserves camera movement and timing while swapping character design and scene identity, so try it when you need consistent remakes.

Reference WorkflowVideo GenerationMulti-Tool Workflow
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Today's Pick

Seedance

18th May

Magnific releases SUP? short-film playbook with 45 shots and 150 generations

Magnific published the full playbook behind its one-minute SUP? short, including Seedance 2.0 prompt setup, character sheets, fixes, variations and edit pacing. The workflow shows how the film reached 45 final shots after about 150 generations, which is useful if you want to replicate the process.

SeedanceCharacter DesignMulti-Tool Workflow
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Today's Pick

AI Tool

18th May

Renoise Canvas introduces FacePass boards for reusable character and scene assets

Posts describe Renoise Canvas as a board-based workflow for keeping characters, scenes, product references and versions reusable across campaigns. FacePass locking and on-canvas versioning should make ad variations easier to repeat without regenerating assets.

Character ConsistencyReference WorkflowMulti-Tool Workflow
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Today's Pick

Seedance

18th May

Seedance 2.0 workflow builds loop-to-action chains for playable game animations

A Magnific walkthrough uses GPT image nodes, Nano Banana references and Seedance 2.0 idle loops with identical first and last frames to build playable animation segments. Alternating idle and action clips keeps transitions predictable, which helps avoid random cuts in game-ready sequences.

SeedanceCharacter ConsistencyMulti-Tool Workflow
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