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InVideo Agent Two generates shots for a nearly four-minute fantasy trailer

Charas Power AI documented a workflow using InVideo Agent Two to produce a nearly four-minute fantasy trailer from script development through shot generation. The workflow locks character, environment, and prop sheets before generation.

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InVideo Agent Two generates shots for a nearly four-minute fantasy trailer
InVideo Agent Two generates shots for a nearly four-minute fantasy trailer

TL;DR

  • The Broken Company is an almost four-minute fantasy trailer with recurring characters, environments, creatures, dialogue, and battle scenes, as CharaspowerAI's trailer post describes it.
  • The continuity work happened before video generation: CharaspowerAI iterated character and environment references, while CharaspowerAI added dedicated prop sheets for recurring gear.
  • Its production stack ran from script and characters to a Playbook, Seedance 2.5, iteration, and final edit, as an earlier CharaspowerAI post summarizes it.
  • Shot generation stayed in a review loop before the project moved to the editor, where CharaspowerAI's Editor post lists cuts, transitions, effects, audio, color grading, and timeline control.

InVideo says Agent Two reads uploaded videos, scripts, PDFs, links, and rough cuts against a project's Context on its Agent Two page. Its Playbooks announcement describes standing rules that persist across projects, and its Editor help guide frames agent direction and manual timeline work as parts of the same project.

The four-minute trailer

CharaspowerAI presented the film as one connected story, built with Agent Two from script and visual development through each sequence, then finished in invideo Editor.

The nearly four-minute runtime makes it a useful continuity test: the workflow has to carry a visual world across more than a string of isolated clips.

Character, location, and prop sheets

The reference package came before the generation pass. Character and environment assets were iterated until they matched the intended world, then treated as the visual foundation for later sequences.

The project brief supplied Agent Two with a script, character sheets, location references, and visual direction, according to CharaspowerAI. The asset package included:

  • Character sheets
  • Environment and location references
  • Prop sheets for weapons, armor, accessories, and key objects, which CharaspowerAI identified as recurring visual elements

The Playbook and Seedance 2.5 loop

After locking the script, characters, environments, and props, CharaspowerAI gave the material to Agent Two and made a detailed project Playbook.

The working loop was:

  1. Generate with Seedance 2.5.
  2. Review the result.
  3. Refine it.
  4. Modify shots.
  5. Fix details.
  6. Iterate until each sequence matched the intended vision.

InVideo's Playbooks announcement says the feature stores standing rules such as process, language, and generation options, rather than requiring those rules to be restated each session.

The invideo Editor finish

Agent Two generated the shots, then invideo Editor handled the assembled film's finishing work.

The editor pass covered:

  • Cuts and transitions
  • Effects and audio
  • Color grading
  • Timeline control

CharaspowerAI described the final division of labor in the wrap-up post as AI handling more execution while the creator remains focused on the vision.

Further reading

Discussion across the web

Where this story is being discussed, in original context.

On X· 4 threads
TL;DR3 posts
Character, location, and prop sheets2 posts
The Playbook and Seedance 2.5 loop1 post
The invideo Editor finish1 post
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