MayorKingAI shares prompts for a Seedance 2.5 Rama vs Ravana battle
MayorKingAI publishes the prompts behind Rama vs Ravana. The workflow uses GPT Image 2.5 character sheets, a Midjourney 8.2 battlefield, and a Seedance 2.5 battle prompt with timed cuts and reference-preservation instructions.

TL;DR
- MayorKingAI published the character, location and video prompts behind Rama vs Ravana in a workflow thread.
- Five references feed a seven-shot, 30-second battle plan, detailed in the video prompt.
- Ravana’s ten heads become ten faces carved into a crown, explicitly to avoid anatomical deformities in his character prompt.
Rama’s character prompt asks for blue skin rendered in a natural human tone, rather than bright cartoon blue. Ravana gets a 300 kg body in the battle brief. ByteDance’s Seedance 2.5 announcement describes 30-second single-pass generation with support for up to 30 reference images.
Four-tool stack
MayorKingAI said this was his first project inspired by Hindu mythology. The finished short credits four tools:
- GPT Image 2.5: characters.
- Midjourney: location.
- Seedance 2.5 on Magnific: video.
- Suno: music.
Three-view character sheets
All four character prompts specify a neutral-gray studio background and the same three-panel layout:
- Face close-up on the left.
- Full-body front view in the center.
- Full-body back view on the right.
The designs establish separate silhouettes and equipment:
- Rama: an athletic archer with a gold crown, saffron dhoti, wooden bow and quiver, as specified in his sheet prompt.
- Ravana: an imposing king in black-and-gold armor, carrying a curved sword and wearing the ten-face crown.
- Vanara warrior: brown fur, realistic primate anatomy, a long tail and a gada mace, according to the warrior prompt.
- Rakshasa soldier: charcoal-gray skin, small lower fangs and blackened steel armor. The soldier prompt explicitly rules out extra heads or limbs.
The Vanara and Rakshasa prompts also request identical clothing, anatomy and proportions across their three views.
Five reference slots
MayorKingAI assigns five inputs in the video brief, with different preservation requests:
<img1>, Rama: “full-preserve,” requesting an exact match for his face, wardrobe, bow and quiver.<img2>, Ravana: “full-preserve,” covering his face, crown, armor and sword.<img3>, Vanara soldiers: “partial-preserve,” reusing one design across hundreds of soldiers.<img4>, Rakshasa soldiers: “partial-preserve,” again supplying a shared army design.<img5>, location: the battlefield, fortress city, sea and sunset lighting.
Each lead’s three sheet views are explicitly defined as one character; the studio backdrop and multi-view layout are excluded. Demon soldiers are forbidden from wearing crowns, a neat bit of casting discipline.
Lanka at sunset
The Midjourney 8.2 environment prompt places the golden city of Lanka on a rocky coastal hill above a dusty battlefield, under a late sunset.
Its parameters are --ar 16:9 --raw. Midjourney’s Raw documentation says the mode reduces its automatic creative styling.
The video brief requests sunset backlight from camera-left and a fixed 3500K white balance in its lighting instructions. MayorKingAI admitted he had forgotten to match the character lighting to the environment in a reply.
Seven timed shots
The video prompt specifies hard cuts at prescribed boundaries. These are the requested beats and field-of-view angles, rather than a measured breakdown of the finished clip:
- 0-4s, 107°: the camera rushes through the melee at waist height; Ravana’s sword sweep throws five Vanara warriors through the air.
- 4-8s, 84°: Rama sprints at 80 km/h, vaults into the air and releases one arrow that splits into a hundred. The release uses 20% slow motion.
- 8-13s, 63°: Ravana throws three fireballs; Rama zigzags through the blasts and lands in a five-meter knee slide.
- 13-17s, 84°: Rama’s arrow creates a dust vortex, lifting soldiers and pushing Ravana back ten meters.
- 17-22s, 47°: handheld whip-pans follow a sword strike blocked by Rama’s bow grip, then three point-blank arrows deflected by Ravana.
- 22-26s, 63°: Ravana’s descending sword opens a crater. Rama runs up his arm and prepares a glowing arrow during another 20% speed ramp.
- 26-30s, 29°: a close-up pulls back to wide as the arrow hits Ravana’s armor; a ring of light expands across the battlefield and Ravana drops to one knee.
Three battlefield layers
The duel is assigned the sharpest focus, with action distributed across three distance bands in the staging instructions:
- Foreground, 0-5 meters: soldiers fight close to the lens, with bodies, banners, dust and embers crossing the frame.
- Midground, 10-30 meters: Rama and Ravana duel.
- Background, 50 meters and beyond: hundreds of soldiers, siege wreckage, smoke, the fortress city and the sea at frame-left.
The prompt also requires both leads to remain clearly visible rather than becoming distant dots, with stable faces, body proportions and weapon shapes.
Production audio and Suno
Suno is credited for the finished film’s music in the release post, while the Seedance generation prompt requests “No score. Production audio only.” It also requests no dialogue.
The sound brief separates its cues into battlefield ambience and action sounds:
- Battlefield: clashing armies, metal-on-metal contact and wind across the plain.
- Bow and arrows: bowstring tension and release, followed by arrow whistles.
- Impacts: deep flame thuds, a roaring wind vortex, blade-contact sparks, cracking ground and a low bass hit accompanying the golden-light flash.