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Luma

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RELEASE18th June
Luma introduces Skills for shared workflows via link, package, or file

Luma launched Skills as reusable workflows that can be described in plain language, run on any asset, and shared by link, package, or file. The feature turns one-off agent outputs into repeatable brand, product, and character operations, so teams can reuse the same process instead of rebuilding it.

RELEASE1w ago
Luma releases Ray3.2 with 16 keyframes, 20s V2V, and EXR HDR

Luma opened Ray3.2 and its API with multi-keyframe control, 20-second 1080p video-to-video, reframe, motion transfer, and 16-bit EXR HDR export. Creators can now steer shot beats more precisely and composite AI clips into professional color and VFX workflows.

NEWS3w ago
Luma Agents adds UGC ad generation from briefs and benefit hooks

Luma Agents posted new examples for turning briefs and benefit hooks into UGC-style ad assets, while creators shared active boards for related ad builds. The evidence points to repeatable low-polish brand ad generation instead of single polished hero spots.

RELEASE4w ago
Luma Agents adds Seedance 2.0 as a model option

Luma Labs added Seedance 2.0 as a model option in Luma Agents, and creators quickly posted longer clips made inside the agent workspace. The change moves Seedance into an idea-to-video environment instead of a standalone generation step.

RELEASE1mo ago
Luma Agents adds Kling Omni to moodboard-to-ad workflows

Luma Agents added Kling Omni as a generation option and paired the integration with demos that carry a reference moodboard through to finished ad visuals. The update gives creators another video model inside Luma's existing campaign workflow.

RELEASE1mo ago
Luma launches Uni-1.1 API with prompt enhancement and reference gathering

Luma opened Uni-1.1 as an API with built-in prompt enhancement, research, and reference gathering, while also pointing to lower price and latency. The release moves its image model into production pipelines for fashion, interiors, storyboards, and other brand-heavy visual work.

RELEASE1mo ago
Luma adds translation, lip sync, and scene replacement in Agents

Luma posted new Agents workflows for translating videos with lip sync and localization, plus dropping a subject into new environments with matched blending and lighting. The additions matter because Luma is moving from generation-only output into post-production localization and scene editing.

WORKFLOW2mo ago
UNI-1 adds Pouty Pal how-to guides and self-avatar demos

Luma and creators kept pushing UNI-1 Pouty Pal self-avatar posts, and Luma said a how-to guide is now circulating for people to make their own. The meme is turning into a repeatable character workflow, though the evidence is still mostly demos and social sharing.

RELEASE2mo ago
Luma launches Agents with one-canvas scene consistency and Uni-1 controls

Luma launched Agents for creative work, with creator tests focused on keeping characters, lighting and environments coherent across multi-scene sequences. Use it to cut file juggling and lock image generation to Uni-1 when you need tighter control.

RELEASE2mo ago
Luma releases Uni-1: unified reasoning + image generation for sketch edits and multiview character sheets

Luma launched Uni-1 and says it can reason through prompts while generating images. Creators report stronger composition on first pass for sketch-to-photo, multiview characters, and reference-led scenes, which should cut correction loops.

WORKFLOW3mo ago
Luma Agents supports a car-crash VFX breakdown from live-action plate to final composite

DreamLabLA posted a finished crash shot alongside a behind-the-scenes breakdown covering planning, setup, and final compositing with Luma Agents. Use the paired clips as a template for where generative agents fit inside a practical VFX pipeline.

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